My Cadaver is Worth $4,240.00
$4240.00
I'm not sure I need to say much more than that.
$4240.00The Cadaver Calculator - Find out how much your body is worth. From Mingle2 - Free Online Dating
I'm not sure I need to say much more than that.
Posted by David at Monday, July 09, 2007 0 comments
Labels: David (about)
Try out Overlord. It's rather fun to run your minions (small horde of goblins) amok. Make sure to do bad things, it's more fun - you see more content.
The game starts becoming un-fun once you find yourself battling the control scheme more than the actual game. The control scheme worked fine until the creators equated difficulty handling the key/button combinations with game difficulty.
That said, it looks like Fable only with better shadows and wider, more open areas that all loop back and cross link (so you can wander a bit and, yes, get lost). If not wider, certainly the paths are more numerous and the areas 5-7x larger than the typical Fable one.
You get to customize your Dark Tower, enhance your gear, but I'm right at the point where that is starting to matter so I haven't explored this much other than to create a nifty sword by sacrificing a butt-load of goblins.
As I said before - the last chapter's end was more about me fumbling with buttons (as my brother and I have been trading off on a GamePad) than fighting the game itself. Keyboards help (I can select each group more easily) but you can't create or select Control Groups ala RTS, so splitting your forces becomes problematic; couple this with a few boss sequences where you have to - quickly and accurately - and that you have to target a battle banner to get that group to move by looking at them and centering your view on them - and that's pretty much stupid. I've had to do this only twice, however - once on a boss, and once while navigating boiling hot geysers.
I complain more loudly than the amount of content should proportionally show - evidenced by the fact that I played this game all weekend when I had the chance, or watched my brother, Esteban, play.
Posted by David at Monday, July 09, 2007 0 comments
Labels: computers, Esteban, Game Review, games, personal story
Referring to the article, "Open-Source Journalism: It's a Lot Tougher Than You Think". I joined Assignment Zero, and read the laments of Open-Source Journalism.
I'm an INTJ, so it is in my nature to identify problems in a system.
The problem with Crowdsourcing or Open-Sourcing Journalism (I use the terms interchangeably here, and some do not - one is member based, you're a member before the story starts, the other can imply wikis) is this:
Posted by David at Monday, July 09, 2007 0 comments
Labels: Human Beings, learning, News Link, personal story, work, World news
...by way of an example of the antithesis. I've long held that patents should last 5-10 years, depending on whether the product is of digital or physical medium, respectively. The best way to keep inventing is to keep having pressure to invent - this is why we saw so much research coming out of World War II. It took us 30 years to piece it all together and perfect the work started there (and perfecting that work extends to modern times).
But in the world of big business, lobbyists have helped set up laws that stifle competition, that server the business interest, not other businesses or the people. That's rather stupid.
Take this article, for example:
[Source: If You're So Concerned About Piracy, Don't 'Invent' A Cheap, Easily Imitated Product - Techdirt]
Posted by David at Monday, July 09, 2007 0 comments
Labels: businesses, Human Beings, learning, News Link, personal story, politics