Pharra
Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

Thursday, February 07, 2008

iPhone: Security really means Lack of Liberty

Two very interesting articles from Wired Magazine:

  1. With iPhone, 'Security' Is Code for 'Control' by Bruce Schneier
  2. iPhone's Security Rivals Windows 95 (No, That's Not Good) by Kim Zetter
The first details why companies are in love with "locking down" their devices so that no competition and worm its way in, and more importantly, how companies confuse "Security" for "Control" as a way of pulling the sheets over consumers, who are hindered, not helped, by such measures.

The second shows just how little real security the iPhone has, while its "lock-down" controls are so tight, updates can brick your modded iPhone.

That just goes to show you where Apple's concerns really lie.

Friday, July 06, 2007

XBOX 360: Microsoft finally agrees - it sucks balls.

Microsoft has allocated over one billion dollars to extend all XBOX 360's warranties by 3 years, because so many of the machines are going bad.

The glitches, and the bad publicity, could weigh the company down as it claws for market share in the highly competitive console market. In May, the Xbox 360 ranked No. 2 in unit sales behind Nintendo's Wii, but still beat out Sony's Playstation 3, according to data from NPD Group.

Recall the failure rate of these things?

Bach said the company made some manufacturing and production changes that he expects will reduce Xbox 360 hardware lockups, but he declined to identify the problems or say which others might remain. Microsoft said it will record a charge of up to $1.15 billion for its fourth fiscal quarter, which ended June 30, to cover the additional costs associated with the warranty extension.

I'd love to know what gamers can expect to go wrong...

Matt Rosoff, an analyst at the independent research group Directions on Microsoft, estimates that Microsoft's entertainment and devices division has lost more than $6 billion since 2002.

Microsoft has written down larger amounts in the past - more than $10 billion in the late 1990s related to investments in telecommunications companies, and more than $5 billion related to antitrust issues - but a $1 billion write-down for one division in one quarter is significant.

"It suggests the problem is pretty widespread," Rosoff said.

I'm sure Microsoft is making this public before E3 so that it can focus on other news during E3, just as when Nintendo revealed that Project Revolution's name was the Penis, I mean the Wii. Honestly I've gotten used to that name - you can't make penis jokes when your 2 year-old says "Wii?" But I digress.

Friday, June 29, 2007

Nintendo was Right: Microsoft Agrees

In typical fashion, Microsoft plans on taking over the world - now they're going to attack the "Casual Market" and focus on "peripheral based" gaming. Of course, in doing so they are validating Nintendo on every level possible:

  1. Casual Gamers matter (I've explained exactly what those are, unlike everyone else who doesn't have a clue yet pretends to).
  2. Motion Sensative Controllers and Pointing Devices trump dicking around with your thumbs using Gamepads.
  3. Price matters.
Actually, we've yet to see if Microsoft can do anything about #3, as their Xbox 360 can't get much cheaper.

NOOOO! Dreaded Wii Videocard/GPU Pixels of Death

I bought Resident Evil 4 and immediately noticed the issue.


That's what's happening, although that guy has it worse.

At first I thought something was wrong with my Sharp 32" 32SC26B, but then, once I knew what to look for, I saw the issue in every Wii game I have, just to a lesser degree (since, surprise surprise, WiiSports doesn't exactly tax the system).

So sad. I bought my kids' Wii in December. And here I was SOOO ready for RE4 - I made my kids leave the room, even my 10yo who doesn't scare easy, and my brother and I sat down and we were ready for some action. During the car ride sequence we started to wonder what was up.

Thursday, June 28, 2007

Got TV-Out Working!

All I had to do was plug the Adapter to the secondary port of my Master X1900 XT, not the main one, and turn off Crossfire, and then Pharra can "see" the TV and start outputting to it.

MAME LOOKS GREAT!

Wednesday, June 27, 2007

DVI to Component Out Adapter doesn't work

The darn ATI DVI -> Component Out adapter [see post] I bought does nothing.

I set my resolution to 800x600, then went to Advanced, Adapter Tab, "See All Modes," set 640x480, 32bit color, 60MHz (didn't see 30MHz for interlaced TV), and shut Pharra, my PureXS [blogs|shrine], down. I turned on the Sharp 32" TV, rebooted, and nothing. The TV never got a signal.

Perhaps X1900 XT's can't do this. Perhaps I should turn off Crossfire... but not, it should have gotten a signal at least.

Bleh. $25 for the adapter and $20 for the (far too short) component cable). And here all I wanted to do was run MAME.

ATI DVI -> Component Adapter and Component Cables en route

They're on their way!

Brand SAPPHIRE
Model 100907
Features DVI to HDTV Adapter


Brand CABLES TO GO
Model 29112
Features:

Velocity component video interconnects by Impact Acoustics will improve the performance of your progressive scan video sources by providing a much better interconnect solution than the “throw away” cables that are included with most consumer electronics products. The oxygen free copper center conductor and foamed PE dielectric work to maintain 75 ohm characteristic impedance. The dual braided oxygen free copper shields and aluminum foil sheath offer protection from environmental noise and interference. Robustly constructed using color coded molded connectors that attach to an ultra flexible jacket, Velocity cables are the epitome of easy installation and identification. 24K gold plated heavy duty connectors ensure long lasting, highly conductive signal connections.
Connectors: RCA Plug x3 to RCA Plug x3
Oxygen free copper conductors for efficient signal transmission
100% Aluminum foil and braided OFC shield protect against noise and interference
Bonded cable construction provides for neat and easy component video connections
Molded connectors feature precision made 24K gold plated contacts to ensure long lasting quality
Ultra flexible jacket for easy installation
UL listed
Specifications:
Type Component Cables
Length 3 FT
Color Blue

A high quality component video interconnect, a perfect upgrade to the cables that come with consumer electronic components. Ideal for connecting progressive scan video components to monitors and other devices.
Weight: 0.38 lbs

Hopefully this will get my PureXS working with MAME on the 32" TV.

Friday, June 22, 2007

NEW 32" TV!

I got a Sharp 32” Standard-Definition Digital TV (32SC26B).

Some hyper-rich college student named Brianna was selling it because, she said, she's moving to Iowa to enroll in Law School. I found it on Craigslist, which is classifieds specific to the city you are in - if you don't use it try it out.

I say "hyper-rich" because she lived in a gated, passworded, ritzy condo complex. She was thin, blond and prissy, and had two or three girlfriends who were much the same, and one tall, skinny white guy with them.

I brought with me my daughter, Maria de Guadalupe, and my brother, Esteban.

First Test: WiiSports (Wii)
To test the TV we attached the Wii and its component cables and tried WiiSports. The women didn't want to touch it but the guy wanted to try bowling. Maria joined and the white guy was surprised he and I were not only being beaten, but trounced upon by a little girl. Esteban whispered to her in Spanish and they'd chuckle. "Who's winning? Lu-pi-ta!" emphasis on the "little girl beats grown men." She and Esteban giggled until she beat us 287 to 237 and 239, mine being the lowest score.

Second Test: Zelda: Twilight Princess (Wii)
The birds in the distance, just a few pixels big, look blurry on my wife's 32" Sylvania (RCA inputs), and looked clearer, but shimmered on the Wal-Mart special, the 32" ILO (IWT3206) that I had to return. But the 32SC26B supports 480p, not just 480i. The birds no longer shimmered, and the picture was much clearer. MAN! What a difference between 480i "SDTV" and 480p "EDTV".

White People Are Funny
So it came time to pay $200 (for a $369 new) TV and take it home. The white guy offered to help carry it, and I said "Sure, I'll let Esteban take my place, he's stronger."

Well the white guy tries to heft this thing and mind you, he's only about as big as me, only taller, and with GAP clothes... so it's not long before he starts to lose it. His face turns red and he starts to slip, so Esteban, perplexed, just leans into it a bit and ends up hefting most of the TV across the street to Rafael, my wife's minivan.

By the time they get there, the white guy's face was about as red as Esteban's (brilliant red) shirt, and my brother and my daughter start laughing. I go back inside with the guy to pick up the TV stand and come back, and they're still laughing about something.

"What?" I asked. They made shushing noises.

"What? What's so funny?" They shook their heads and made motions to be quiet, while they kept chuckling.

"Okay, sirs, well I'm gunna go." the white guy said and left with one of the prissy girls. Then Esteban and Maria burst out laughing.

Esteban said "He looked like he was about to pop. He came up acting so strong and I'm thinking 'What's the matter? Pffft this isn't so heavy.' so I just carry more of it myself."

Maria pointed out "His ego was stronger than him." Esteban and I got a kick out of that observation.

Internet / Gmail on the Wii
Gmail is not only easy to read, the TV cuts off less at the top and bottom of the screen, which was a bad problem on the junky IWT3206. Maria is quite happy.

Shadow of the Colossus (PS2)
The component cables I got for the Wii also has adapters for the XBOX 360 and PS2/PS3 (which appear to be the same).

Not only does the game look crystal clear (so clear, some textures shimmer, but overall I'd say the detail is more pleasing to the eye than a blurry picture with less apparent shimmer), but the TV allows you to arbitrarily set it to 16:9 format! The craptastic IWT3206 didn't - it supposedly recognized wide-aspect cable feeds and adjusted itself accordingly, but it had no idea if a videogame was using that resolution. The 32SC26B allows you to just set 16:9 anytime you want - so I can play Shadow of the Colossus in widescreen and see more area left to right if I want. I can probably do this with widescreen Wii games if there is a setting I can get to to make the game use that mode regardless of what it thinks the TV is.

Summary
I am very happy with the TV and first and foremost grateful to God. It is so frequent that he blesses us on a special day (Father's Day, a Birthday, etcetera) by giving us something that seems bad (that TV I had to return) and ends up even better (a TV better than the one I bought if it had worked for less money).

I went without a 32" TV for two nights - returned it Tuesday, got the "new" one on Thursday evening and had time to play WiiSports at home, and show Esteban Shadow of the Colossus after Maria went to bed.

Monday, June 18, 2007

Don't Buy This TV / Father's Day

I had a fantastic Father's Day, complete with:

  1. Homemade Breakfast.
  2. Homemade Father's Day cards.
  3. A 32" TV with component input and 480i.
  4. Back pain medication since it was acting up, coupled with cuddles when I napped. I kept feeling the kids swapping who would be on the couch with me as they played around and I lied there, intert.
  5. Lots of attention from kids.
Whatever you do, however, don't get that TV, an ILO 32" IWT3206. Mine came with a permanent color problem on the left hand side - I'm taking it back as soon as I find a vehicle that can fit it.

Naps are Good
It was great having my back pain medicine on a day I didn't have to work. I never feel like getting up from naps when I come home for lunch on those days, and on Sunday, I didn't have to. The kids took turns riding the horse in Shadow of the Colossus, or playing Wii Sports, and someone would always end up on the side of the couch with me - mostly my 7 and 4 year-old daughters, as my 10yo is getting a bit big and didn't have room. I'd drift in and out of sleep and hear their voices. Children are so cute when they giggle and talk to each other saying "My Daddy's asleep."

Wii + Component Output = Good
The Wii works great with Component Output - text that was unreadable on Gmail was now readable on the 32" at 480i... my wife's 32" lacks this input or resolution and you can't read the text even on a big screen. Whatever replaces this TV will also feature 480i at least.

Jose Francisco, "The Strong"
Jose Francisco is quite the baby boy. He stuck a crayon inside the power-button hole in the old TV that just died, and I smacked him on the leg for messing with electronics (which he knows not to, it was just too tempting). In hindsight, I think he was trying to make it work - he loves to try to fix things. Rather than cry and then fall into my arms like my daughters, he kept a grudge for about two hours, and didn't want me around him. I did not press him, knowing that you have to give Jose Francisco his own time to decide things - playing with a sprinkler (something else we did on Sunday), anything. Afterwards he came out and we played cars and games with the giant TV box.

Many adults I meet don't have the strength of personality of my two year-old boy. That's why my wife and I spend so much time trying to give him exactly the right upbringing: obedience that isn't blind, decision making (for him) that isn't abdication of parenting (on our part), and rewards for anything tough or clever he does, from falling (tough) or lifting things (same) or attempting to redirect my attention from reprimanding a sister (clever, he often comes up with something new).

On the surface, he's remarkably emotionally detached from things, but that's only if you don't get to know him. He picks a sister and gets a hug in the morning - it's not always his little mama (my 10yo). He handles each sister a bit differently:
  • Alejandrita (4yo) is his playing companion and friend (he'll often grab her to show her something he wants to do or join in her activity).
  • Dulce (7yo) is both his help, his target (for wrestling or chasing her around the house with something that scares her, like my belt, which he has learned how to swing overhand quite well), his sympathy magnet (Dulce's a sucker for anyone out of sorts or crying) and sometimes his playtime companion.
  • Maria (his oldest sister) is his partner in crime (he knows she won't tell on him unless it's dangerous or strictly forbidden, and even then she handles disciplining him herself and rarely involves me or my wife - strengthening the trust), his help, his little mama, and his playtime companion.
Father's Day was great, if only because I got to see my kids alllll day, and my wife got a chance to rest - the older two had to cook all the meals.

Friday, June 15, 2007

Where the PS3 and XBOX 360 Failed

Dove cued me into an excellent revelation:

The real failure of the XBOX 360 and the PS3 are the same: Sony and Microsoft both made the console that their fanbase said they wanted. They assumed that people would answer "within reason" or "within how much they would be willing to pay for what they say they want."

Of course, people don't do that. The first rule of usability is "don't listen to users." (Instead, watch what they do.)

Nintendo came along and said "Well, our research says they'll spend $250. What can we cram into that?"

The PSP is what everyone said they wanted - a GameBoy Advance that plays 3d games. Then the NDS comes out with less power and trumps it - because it lets you do something new, to interact in a new way. The Wii is essentially the same. It's called "Blue Ocean" strategy in business leet speak.

GP2X versus PSP
This is something I see come up a lot, for some reason. GP2X versus PSP? Not truly comparable, because the GP2X is such a niche device. If you want a handheld that does non-3d emulation, you get a GP2X. You are already "not normal" for even wanting emulation, let alone open source.

If you could only get one, as always, the question boils down to "What kind of games do you want to play, and how much are you willing to pay for them?"

Thursday, June 07, 2007

GP2X returns - working!

It's Back!


IPB Image

IPB Image

WooT! Thanks to Grahf!

I'm also now a member of GP2Xtorrents.com - they have some good stuff with nothing that would make me dislike them (like the full version of Payback). Speaking of Payback I need to buy that! Woo!

I've updated my emulators; having installed a 2gb "image" onto my 4gb SD card, I'm liking that I spent $90 on it oh so long ago right about now. Carrying my GP2X into work with me reminded me of why I like it - I noticed I didn't bring my black NDS.

My GP2X plays music, has a 4gb SD card, plays movies, lots of emulated games and homebrew. My NDS can hold between 5 and 12 games, 7-8 being the usual number, using the G6 Lite, which has 512mb of space. The PDA homebrew ("DSorganize") for the NDS won't work on my G6 so...

Tuesday, May 22, 2007

GP2X about to be saved!

My GP2X thumbstick / joystick broke a while ago (October of 2006 I think), and a friendly person in the GP2X community who repairs cellular phones has offered to fix it for the low, benevolent cost of - of - OF... shipping!

So Grahf gets the Mensch of the Month Award.

I've even torrented a 2GB image of a GP2X SD card setup and everything. I'm stoked.

Friday, May 18, 2007

PS3 Buildup

Thinking hard about how the world really is can HURT, so I went back to some old game news and found something nicely written:

If you thought the pile of PS3 at your local retailer was big, think again!
I spent my lunch hour reading the latest news and noticed the Sony announcement of the financial results for the year on Yahoo. At the end of this article there were a few sentences that caught my eye: "A total of 5.5 million PlayStation 3 consoles were shipped between the November launch and the end of March. That's below Sony's target of 6 million. The company cited production delays that have now been fixed. The shipment numbers count consoles as they leave Sony's factories and include those in warehouses and en route to retailers. The number of consoles sold to retailers stood at around 3.6 million, said Oneda."

Having 1.9 million (5.5 million minus 3.6 million) PS3 en route and in warehouses seems like an awful lot, doesn't it? Since my company does a lot of shipping from Asia to Europe and North America and I know the shipping times, I decided to apply some math to see where all those 1.9 million actually are.

First, let's assume that all shipping is done by boat. Given the reports of PS3's stacked up in stores, there is no need to air freight PS3 anymore. Shipping time from Asia to North America is 6 weeks if shipping to the east coast, less to the west coast. Shipping time from Asia to Europe is 4 weeks. For shipping time within Asia, let's assume 2 weeks. We will assume that the PS3 manufacturer needs 4 days to get the newly manufactured units on the boat. At the other end, let's assume 4 days to get the PS3's off the boat and into the Sony warehouse and let's assume one week to ship it from the warehouse to the retailer. Total transit time for North America is then 57 days, for Europe 43 days and for Asia 29 days.

Now let's look at the sales figures and see what that gives. NPD reports indicate that the PS3 is selling about 130k per month in the US. Let's be generous and say they sell 6k per day when adding Canada. For Europe, let's use the same number (6k per day) since there is not that much data available. For Asia, the PS sells about 15k per week in Japan, so let's say 3k per day when adding the other Asian countries.

Given all these assumptions, how many PS3 need to be in transit to keep the product flowing to retailers:
- For North America: 57 * 6k = 342k
- For Europe: 43 * 6k = 258k
- For Asia: 29 * 3k = 87k
Total: 687k

With 687k in transit needed to resupply the retailers, where are the other 1.2+ million PS3? Most likely in storage waiting for sales to pick up. That is a gigantic amount of consoles to have in inventory, costing interest and not producing revenue. Sony must be in deeper trouble than I thought.

It can be argued that other territories need to be added such as Australia/New Zeeland but these are small and do not materially affect the analysis. The other contributor could be if Sony was stockpiling PS3 for a launch but I am only aware of Korea which is a PC-centric market up to now.

Nifty! Someone is actually thinking!

Friday, April 13, 2007

PS3: What, no jokes anymore?

Two important things to notice:

  1. Folks aren't bashing the PS3 as much lately on the Internet.
  2. The 20GB model PS3 has been largely discontinued.
I've noticed that folks on the Internet aren't bothering to bash the PS3 as much anymore (heck they aren't even searching for it), and that while Sony dropped the lower-end PS3, Microsoft never had to drop their bottom-of-the-barrel XBOX 360. Why?

Well, the answer is related.

As a friend of mine pointed out, we mock the things that we are afraid our friends might buy, but consider ourselves as having enough knowledge to think that we know something they don't and should warn them. That's something humans do. We don't bother mocking things we don't think our friends will buy - for example, nobody is going around mocking Betamax today, or the NCage.

The PS3 has passed that critical point where the hardcore (those of use who read everything, delve into everything about our hobby) feel that the PS3 is no longer a viable alternative that their friends might pick up.

The thing nobody says about the 20GB PS3 being discontinued is that it's the beginning of the end for the PS3 itself. The XBOX 360 Core model never went out of production because it kept selling, even though any gamer worth his salt would go for the XBOX 360 with a Hard Drive in it.

The PS3 is pretty much the same, only those who were going to buy PS3's, have largely already done so, and the whole crowd that would make up the "core system" buyers can't, or won't, because of the price.

The PS3 is dead. It is doomed. It is on its way to Saturn land. I am no longer sure it will limp by like the N64 or the GameCube; it's possible, but the future is unclear.

Update:
Dove just made a point: developers can't make games for the PS3 and make a profit. The flagship titles that the PS3 currently has use only 20% of its power, another 80% sits idly.

To the end consumer, what they see is 80% of what they paid for - does nothing.

In order for developers to make games that used the system, they would have to spend a solid year just on development of an engine and charge up to $100 per game to the consumer.

I update my prophecies to "The PS3 will not slide by" for the simple reason that the N64 (I think) and the GC (I know) did not operate at a loss per unit. Sony has over-extended themselves, and that would have worked if the system sold, or wasn't a billion dollars, or both. And so they eat cost, and eat even more for unsold units.

Thursday, March 29, 2007

Sony, Microsoft have Barred the Gates

Sony and Microsoft have effectively barred the gates from people buying their consoles, because they have tauted the HDTV capabilities so much, the average consumer thinks he needs an HDTV (a whole new expense factor) in order to enjoy an XBOX 360 or PS3.

As an employee at a video game store, I get questions asking about the graphical differences between the current and next-gen consoles occasionally.

Every once in awhile, a customer will try and "confirm" with me that you can't tell the difference between current and next-gen games without an HD television.

It comes in different forms but it is a perception among some uneducated casual gamers that you need an HDTV to enjoy the 360 or PS3. They're wrong of course but it is something that has been created amongst some because of all the "HD" marketing of the 360 and PS3.

[source] Around 30% of the TV owning populace have some form of HDTV now, which is not a lot. I know that one thing that has occured to me is that if I got a PS3 or XBOX 360 I would have to hook it up to an LCD computer screen, because there's no way I'm paying thousands more for something else that doesn't last as long as a computer LCD display, or a $2,000 LCD TV. And I'm not sure PS3's hook up to computer LCD's...

The Wii, meanwhile, has stayed accessible - possibly too much. Many Obsessive / Hardcore Gamers view it with distain, but others are jumping in.

Wednesday, March 28, 2007

PS3 Dominates Folding@Home, but that doesn't mean what we think it does

The Folding@Home numbers (which show the PS3 as accounting for 2/3rd of all calculation power when it numbers 27,000 to almost 200,000 computers) imply a fallacy.

According to Folding@Home, GPUs account for the greatest amount of calculations (while CPUs are necessary for others). But the only GPUs supported are flagship tier ATI 1900XT & 1900XTX (presumably 1950XT as well), not Nvidia nor 1800XT's.

This makes the PlayStation 3 greatly weighted against the PC, because not only do they have seven Cell processors (GPUs, in Folding@Home's eyes), but most PC's don't have the required videocard to even try to take on the PS3.

This makes the PS3 seem to dominate computers, when the reality is that it's not an even playing field.

Friday, March 23, 2007

Ending the Wii is analogous to the Dreamcast debate

My words are in green. I am attempting to end the "The Wii is analogous to the Dreamcast" debate between myself and my very smart best male friend. Because this research represented an investment of my time, because my mind cannot keep track of factual details while his can, I didn't want to simply e-mail the work to him and have it be lost, so I present it here.

From Wikipedia:

Sixth generation

This era began with the launch of the Sega Dreamcast in November 1998 in Japan and September 1999 in the U.S.. However, the impending and much-hyped PlayStation 2 competed with the Dreamcast before it was even released;

This is something the Wii did not face, because the XBOX 360 had already come out and failed to wow gamers because it was more of the same - graphics. The old industry illusion that graphics, not content, sells games, which is why games get released before they are ready - they are released as soon as the graphics engine is done (Neverwinter Nights 1 & 2, countless other games).

Also, the Wii's controllers created enough buzz that, along with Sony's Ross Perot messages concerning the PS3 (faltering, changing, unclear), the Wii surmounted this issue that the Dreamcast faced.

this, combined with Sega's tarnished reputation among Saturn owners and third party developers limited its adoption.

Again, the Dreamcast released with hardly any games, and it was 9 months into its life before it even had as many games as the Wii.

For more, see the Dreamcast launch.

The release of the anticipated Playstation 2 in March 2000 in Japan and October 2000 in the U.S. meant that the Dreamcast no longer enjoyed its status as the sole next-generation console. The brand Sony had established with the original PlayStation was a major factor in their victory, both in terms of securing a consumer base and attracting third party developers;

Here the tables are reversed: Sony is becoming the Sega Saturn - the system that is too difficult to program for (cell processors on the PS3 and badly meshed dual cores on the Saturn), too expensive ($400 Saturn versus $300 PlayStation), while the Microsoft XBOX 360 is enjoying developer support, entrenched console sales over 16 months (which effect game sales) and great games (such as Gears of War).

the gradual increase in one tending to reinforce the other. The PlayStation 2 was able to play DVDs and was backwards-compatible with PlayStation games, which many say helped the former's sales. Any user considering buying a DVD player or PlayStation could view the PlayStation 2 as a cost-effective alternative, and the system effectively had a back catalogue available before it even went on sale. The Dreamcast competed with the PS2 for several months however eventually Sega's financial troubles left over from the Saturn's failure began to really show themselves and the Dreamcast was discontinued by the time the console war proper began.

Nintendo does not have this massive debt problem.

The Xbox, despite the formidable financial backing of Microsoft and despite being more powerful than the PlayStation 2, has failed to significantly threaten the Playstation 2's place as market leader.

Has this changed? Possibly? Of course the PS3 is dying and the XBOX 360 is growing strong. The Wii, basically, needs only to see more games mature.

However, it has attracted a sizeable fanbase in the United States and Europe and has become a recognisable brand amongst the mainstream. In Japan its sales are far poorer, possibly due to the physical size of the console, and Microsoft's inability to acquire many major Japanese developers for their franchises as exclusives for the platform (contrast with Microsoft's multi-million dollar acquisition of UK developer Rare). However, there is a niche fanbase, particularly as the online services for the console, " Xbox Live", offers more to users than Playstation 2's non-centralized online system and Nintendo GameCube's near total lack of online games.

Nintendo struggled with their own brand images, particularly the family-friendly one cultivated during the 1990s.

While this is still the case (in fact, submit that you still have an anti-Nintendo bias as much as I do concerning their childish games), Nintendo is spinning this old, unshakable image to say "We're for casual gamers, not these elite hardcore bastards who give you all a hard time." The latter is never said, but every time you see a Nintendo ad showing people playing together in the same room, they are proselytizing the exact opposite of traditional, anonymous, abusive online play.

The bottom line is their old image is keeping away many of the same kinds of gamers the Wii wasn't specifically designed for anyway, and at this point, Nintendo's only major error is placing too much weight on casual gamers, and not enough on the grazing herd.

Nintendo's franchises and long history in the industry are failing to give them an advantage against the Xbox and PlayStation 2 . However the GameCube's low price point and the release of The Legend of Zelda: Collector's Edition has kept it competitive. Nintendo GameCube is in second place in total console sales in Japan, and in a close third place in the United States and Europe.

World wide sales figures

  • Nintendo GameCube: 21.52 Million as of December 31, 2006 (Japan: 4.02, The Americas: 12.74, Other: 4.76)[5]
  • PlayStation 2: 115.36 Million shipped as of December 31, 2006 (Japan: 24.76, USA: 46.53, Europe: 44.07) [6]
  • Sega Dreamcast: 10.6 Million as of December 2004 (Japan: 2.30, Other: 8.30 )[3]
  • Xbox: more than 24 Million as of May 10, 2006[7]
The PlayStation 2 beat the Japanese school uniform miniskirts off of every other console and then savaged them mercilessly. Put together , every competing console only accounts for 48.65% of console hardware sales.

I submit that, like the SNES and Genesis days, this current war will not have a clear winner, but rather a market where two consoles will survive nicely, just as the Genesis and SNES did (see the History of Videogames Part 3 which details the SNES and Genesis battle) .

Sales as of March 2007:

Console Sales
Xbox 360 10,400,000
Wii 6,030,000
PS3 2,150,000

I'm not sure where they get these numbers, as VGcharts' worldwide graph conflicts.

Hopefully I have put to bed the comparison between the Sega Dreamcast and the Nintendo Wii. While the Dreamcast was considered "ahead of its time", this was more due to coming out between the window of the current generation and the next; the PS2's power overshadowed it.

The Wii may well be ahead of its time, but that is because of its controllers, and there is no game in town to threaten this - you can't wait and buy an XBOX 360 or a PS3 with controls like the Wii, and the SixAxis controller has met with as limited success as I first thought. The SixAxis is gimmicky, a Nunchuck and a Wii Remote put together is a different control scheme altogether.

Key points:
  • Wii has no impending (or existing) console attacking its intended market (casual gamers and people who can't afford pricey systems). This brings up an obvious counter-point as to how many games casual gamers and poor folks buy, but it shows that the Dreamcast and Wii are not like.
  • The Dreamcast was launched with next to no games, 4 months earlier than planned, the Wii was launched with a record-setting 17(?) games (as of records for this generation).
  • Brands are something the Dreamcast battled, but the Wii only has to fight it's own brand - literally, Nintendo's childishness, which has been spun as "games anyone can play," every commercial showing adults or families. The Wii, unlike the Dreamcast, is not facing an impossible behemoth; that enemy has slain itself (Sony), so it has a unique window of opportunity the Dreamcast never had.
  • The Wii can't be one-upped by hardware, while the Dreamcast was. The Wii is known to be less powerful, but it's got it's controllers and its price point, and this perception that filters through the New York Times to TV to word of mouth and blogs. The Dreamcast was never viral outside of the traditional hardcore.
If anything, the only relevant similarities I see between the Wii and the Dreamcast is that they are both less powerful than the Sony and Microsoft consoles, and it ends there.

Will EA abandon the Wii? No, because the Wii means money, and EA never leaves money. Why does the Wii mean money when the Dreamcast didn't? Because the trump factors the Dreamcast faced, and EA saw on the horizon, don't exist here.

Even EA said they don't expect to outsell Nintendo's 1st Party line, but plan on being a healthy 2nd place (I read this on Gamasutra, I think, but I can't find the article).

We may be back to discussing the future impact of the Wii itself, but we can at least close the analogy between the Wii and the Dreamcast failure.

Friday, March 02, 2007

Are We Gamers Hypercritical?

I found this post interesting; it concerns how we gamers are hypercritical of the Wii, deservedly so, but also there's a larger picture. Here's my response:

I have four children (3 girls, 1 baby boy) and a wife who's an anthropologist, not a gamer, and all of them play the Wii.

While the Wii is taking it's time getting the games I'm interested in, my family plays it daily (though I enforce a time limit).

The truth is we gamers ARE hypercritical. It's the first time we've seen a console focused on something that's NOT US, and we're unsure how to react to it. The Sony Playstation introduced ads that were targeted at people who WEREN'T US, and we've learned to live with that change.

Now, we're going to have to get used to living with casual gamers too, and that our wants and desires aren't the only thing in the world, however valid they are for ourselves.

Case in point? I don't play the Wii much, except with my children. I use my computer instead.

Wednesday, February 28, 2007

Pink Nintendo DS

I purchased a pink Nintendo DS handheld gaming console for my daughters. Dad gets to play too.

Jaded Gamer Gets New Life
The problem with being 31 and having played games on most consoles and most of the computer greats is that everything becomes a derivative of something else - it's like writing music. With the advent of the Nintendo Wii's motion sensative (and pointer) controls, I've found that "everything old is new again."

The Truth about Game Conoles
Many people argue over the Wii's merits, the XBOX 360's entrenchment (which the Wii has met in installed base in 3 months, not 13), or Sony's PS3 debacle, but the core of the issue is spoken here: "That's the parable, I guess. A controller is as good as the game. A system is as good as its library. Far all these interstitial lamentations, all the saber rattling and console war propaganda, there is a simple remedy: a breathtaking exclusive experience." [source]

The NDS has given me games I've never played before, ever, as well as many I have, which I largely avoid. Like the Wii, it gives me exclusive experiences - though nothing breathtaking yet.

Does your XBOX 360 give you a breathtaking exclusive experience? If so, then that's your console; but remember, most exclusive games aren't really exclusive - they could be done elsewhere.

Exclusive (near Breathtaking) Experiences
I will go over the aspects of the NDS games we have that make them unique and fun to this jaded gamer. The latter ones listed are the best.

  • Advance Wars: Second Strike
    There is nothing about this game that makes this turn-based strategy game stand out; it's fun, but not exclusive. It's cool having the second screen to read the information of a unit or square of terrain always on hand, but little else. I don't even bother using the stylus.
  • Castlevania: Portrait of Ruin
    While a great game, and having the map always visible, or the character / bestiary window always open alternatively, is cool, basically I'm just glad to see a Castlevania game that lives up to the fun factor of Symphony of the Night on my PSX. It has two characters you control alternatively, the other always following you. Great fun. Nothing exclusive, and little use for the stylus.
  • Phoenix Wright, Ace Attorney: Justice for All
    The first exclusive game - I've never played this kind of game before. You're in a Japanese courtroom, you're a defense attorney with amnesia trying to piece together your defense (and the case) on the fly. You have to notice key points of evidence easily overlooked, or even bad turns of phrase you can exploit against a prosection's witness. Very fun for a jaded gamer, as it's done well and I've never played anything quite like it, even in text / point and click adventure days.
  • Hotel Dusk: Room 215
    The... best... game... period. It makes you turn your NDS and use it like a book. Unlike most "choose your own adventure" games, once you make a decision as to what question you ask, you'll often lose the other permanently - that's it! No finding out what that other line of questioning might have gained you. Exploration, thinking deeply about each of the characters you meet, and piecing together the novelesque puzzle of a world you're in. You're a proto-typical burnt out police detective turned traveling salesman / finder of people who don't want to be found, but the dialogue and artwork is amazingly good. I feel safe saying nothing like this has been done before.
I don't believe that Hotel Dusk: Room 215 or Phoenix Wright, Ace Attorney: Justice for All could be done on computers - why? Technically they're more than capable; the problem is what people expect from them. They'd expect 3d people in Hotel Dusk, not hand animated stills, and that would never work for the presentation. Phoenix Wright would be looked at as some sort of non-game game. The medium shapes the perception of the games.

Accessorize Your NDS
Get a G6 Lite and a Passcard 3; they are often bundled together. I'll speak no more on that.

Why I Bought an NDS
Maria Alejandra told me to. I was complaining about money, wasting money on my GP2X (which broke, shoddy manufacturing), and her counter was "Why don't you get that one that can play Brain Age?" I told her "Because it costs $130." Her response, "So?"

Wednesday, December 27, 2006

Long live All American Computers, or rather, Kyle Felstein

All American Computers is gone, and with it, my warranty, but hopefully not Kyle's house, the owner of AAC.

My hat is off to the man who had a great company, a great product, great customer service, and knowledge so deep you couldn't shove a spear all the way through it.

I hope he does better in the future, and that his wife supports him.

Update:
The Fate of AAC Direct / All American Computers