Pharra
Showing posts with label Nintendo DS. Show all posts
Showing posts with label Nintendo DS. Show all posts

Tuesday, November 06, 2007

N'gai Croal on Nintendo

N'gai Croal is awesome:

"Nintendo, the company for which records were made to be broken. It's now the second most valuable company in Japan, behind only Toyota. Yes, I did say wow. It took the third coming of Jesus the third entry in the Halo series for the Xbox 360 to surpass the Wii, yet the gap was a mere 26,800 units. I expect the Wii to resume its lead in North America next month and do so for the foreseeable future."

Read the full thing.

Sunday, October 07, 2007

My Belruel - Jam Sessions

Because no one seems to get it right, I have posted the musical notes / music chords to "My Belruel" (actually Tycho's Ode) here:

A A - A
'twas the twelving day of Everfair
E E - E
when fell my maid of raven hair
D D - D F#m F#m F#m
beneath her cloven standard of the wren
E A A - A
and damn that roiling goblin horde
E E - E E
we'd almost slain the overlord
D D - D D F#m - E E
but i could never roll an elf again

A A - A
"The Queen of Bells and Battle-Downs"
E - E
she wore the title like a crown
D D - D F#m - F#m E
Foes so deep a man would drown, but she still stood alone
A - A -
a princess and a duchess both
E E - E
and sworn to nine prestigious oaths,
D D - D F#m E
her duties, they would take her to that twisting spire of stone

A A - A
Against his tower, a silhouette
E E - E
She called like a coronet
D - D D
And the green sea of his armies burst from warrens far below
A - A
The pacts he'd made with demonkind
E E - E E
Had rent his thin and tattered mind
D - D - F#m E
And hellish princedoms occupied the arrow he let go

A - A
They took her through the crowded square
E - E
And laid her at the temple stair
D D F#m F#m E
The sorcelled barb of Arudair beyond their healing arts
A
there stands a circlet on her brow
E
that turns the blades of men around
D F#m
But if Belruel could hear me now
E
This song would pierce her heart

A A - A
'twas the twelving day of Everfair
E E - E
when fell my maid of raven hair
D D - D F#m F#m - E
beneath her cloven standard of the wren
A A - A
damn that roiling goblin horde!
E E - E E
and damn their hell-bound the overlord!
D D - D F#m F#m - A E A
but i could never roll an elf again

Tycho from Penny-Arcade said this tune was based off of a default song in the preview build of Jam Sessions - I can't find any song that matches it in the final release.

He seems to poetically, or randomly, intersperse extra notes or fewer notes, and I have not annotated where he'd strum the guitar without holding a key, which makes a sound but produces no note.

NO one on TEH INTERWEBS has bothered to really try to write down each note on each line, just the notes that are on that line in the order they appear. I'm quite disturbed at the lack of interest of this particular piece - it is one of the finest pieces of work the author has ever done, and it's like it's just something he did and tossed, and so has everyone else.

In a way, that's the saddest fate of Belruel.


I am currently trying to practice this with my 10yo daughter, but without a proper music sheet and knowing what timing to set the metronome, it's about near impossible. I shall have to involve my lovely Latin wife, who plays classical piano, for aide. We spent almost two hours tonight (1:45) playing THE FIRST THREE LINES. After the first half hour even my well disciplined child asked "Do we have to keep playing?" I told her "This is drilling, sweetie." She was a trouper the rest of the time, no questions asked; we got our yucks in with all of our bloopers too.
or more)

Tuesday, July 17, 2007

Console War: 120 million Wiis served

"Nintendo's market strategy of attracting the casual gaming audience is having continued success. According to figures released by ELSPA and Chart-Track at the beginning of this month, over a million Wii units were sold in the UK over the last half year. [The Wii] accounts for over 50% of the overall market share in hardware units including the PS3 and Xbox 360."

Nintendo President Satoru Iwata is so happy he thinks the Wii could outsell the PS2's 120 million consoles sold record.

What does this mean? This means that the Wii's transformation of what gaming is - is well underway. Just as Sony changed gaming forever by marketing games to the cool joe, the average jock, the Wii will have a similar or greater impact.

It also means that all this stuff you read from videogame "journalists", and I use the term loosely, wherein they deride the Wii or cast it in an ill light, unsure of what it means, portraying it as a family, silly affair, is complete and utter crap.

Sony is struggling to keep the PS3 from becoming the next Sega Saturn. The 60GB PS3 is already dead - they aren't making any more.

There are many people who may be so stubborn as to never get buy a Wii just because, well, it's a Wii, or it was made by Nintendo. I find that silly. I have no brand loyalty. I left Nintendo when the N64 came out and never looked back, not even for the NDS (I acquired two after my kids got their Wii). Gamers can ride the revolution now or - wait.

There are two good reasons (for a gamer) to not get a Wii right now:

  1. Not enough games you like, depending on your favorite genre(s), such as Roll-Playing Games, First-Person Shooters, Basketball, Soccer, Tennis, Hokey, Strategy Games, etc. Name your must-have genre that is absent on the Wii, and you have a good reason.
  2. The best is on the horizon. Most gaming developers are playing catch-up, so if the plan is to wait until the menu becomes enticing, and you're well handled in the mean-time, then that makes sense.
There are some reasons it's not a good idea (for a gamer):
  1. If you miss out on a Wii deliberately, you are in effect, if this thing sells as many units as a PS2 one day, or even comes close, writing yourself off from a large portion of gaming history.
Did you "miss" the PS2? Anyone? I'm sorry, you're not a gamer if you did. You are a PC gamer, perhaps, or a Nintendo fan-boy, but you are not a gamer, which is a beast that consumes all things games, regardless of platform. No, if you avoid the Wii, just because you don't want one, now you are, in effect, a platformist - someone who holds on to beloved platforms. Many of us have done it. Anyone here who didn't buy an XBOX? Oh! Hands, they do go up! And yet somehow, PS2 fans have bought in to the XBOX 360, begrudgingly - they even write songs about their lament.

120 million? I'm no optimist (I'm a realist), but I can see why Iwata had the balls to say that the Wii could break that record. I just think he should have had Reggie say it.

If there are 80 million PS2 owners out there (I'm sure some folks bought 2 PS2's, I have no idea how many), the current generation hasn't made much of a dent in them, and therein lies the reasoning: the current game console generational war is bigger than folks imagined, because I'm willing to bet that there are a lot of Wii owners who never had a PS2. And folks - they aren't gamers.

And what of the people who avoid the Wii? If this thing outsells the PS2, can they say they're a gamer? Or a knight of some forgone era? We call them platformists. They're great knights. They stick to what they believe in, and if an image or a line doesn't fit them, they don't wear it. There are Nintendo fanboys as well as Nintendo Haters, they're both knights with different banners to wear. Microsoft is corruption, they don't have knights that hold aloft their cause, they have mercenaries who hold up their XBOX Live banner. No one believes Microsoft is out to make the world a better place, but Nintendo and Sony fanboys do believe that, roughly - whatever their respected camp gives them speaks to a need within them that jives with their internal structure of how things ought to be.

Gamers, by our nature, are promiscuous. If it's a game and it's good, we'll try it. We're gypsies, neither knight nor mercenary. We're ignoble, cheap, easy, and frowned upon by the old guard. Do you know what I'm describing? I'll give you a hint:

I'm not describing today's definition of gamers, I am describing what's coming.

Human nature demands that there will always be Knights (fanboys, loyalists, whatever) to a given market brand. Humans like to look at something (such as a label) and feel safe in our purchase of it. Sony used to thrive on this - people paid more to have the Sony name on their TV, it used to mean quality.

But if you stay in the game long enough you begin to realize: It's not about the console, it's about the games. Every gamer knows this, yet so few live it.

Friday, July 06, 2007

Why Japanese Hate First-Person Shooters and Westerners Hate Dating Sims

A friend of mine came up with a good answer to an earlier post:

This brings up a great question... why do Japanese people dislike First Person Shooters, and conversely, why do most North Americans hate (dating) Simulation Games? I'm struggling to think of what aspect of Japanese games makes them uncomfortable with FPS (too in their face?), or Westerners and dating sims (too lamer/loser?). I have no idea.

My friend's response:
Ooooh! Good question!

Mind if I speculate?

Personally I believe (from the experience of knowing a few Eastern gamers that have floated through the Gamer's Club I'm part of) that Americans, actually western gamers in general, love immersion. The good ol' "two hands on the control, giving everything to the game" type of attention. We, myself included, like to see ourselves as part of the game world, rather than as spectators or advisers from outside the screen.

FPS games and "American-style RPGs" cater to this need more easily than the more distant and social-oriented Dating Sims (Look at Japanese Dating culture and you figure this one out), 3rd Person Action Games, and RTSs.

Eastern Gamers typically make and play games that are less direct when engaging the "self" of our imaginations, though (as we all know) they are definitely NOT less difficult. More social situations from a 3rd person standpoint, more planned decision making, less split-second confrontation (unless we are talking about startle scenes in a horror game). They like our RTSs for example, but never really got the hang of HALO. (Not that I did either...but that's another topic.) The most recent Japanese fellow that has joined the club loves Warhammer 40k: Dark Crusade, Age Of Empires3, Empire Earth, and Titan Quest. However when it came time to play Team Fortress Classic, Unreal Tournament 2004, Battlefield 2, or Call of Duty he was clueless. It took some time, but now he ranks fairly consistently in the upper mid tier of the club in FPSs and seems to get a real kick out of playing them.

Now that I've described what I've observed, here's my theory:

I think the real answer is more closely tied to the social generalizations of our cultures than some would like.

In short, we are just playing to our stereotypes because those are the ones we are used to, comfortable with, and in a way (deep within our unconscious) wish to perpetuate.

We all have the ability to branch out and enjoy other things, it's just that the games that most closely reinforce how we and others view ourselves are the ones we are more drawn to play. :P

Funny thing to me is that our game tastes evolved this way, it wasn't until the advent of proper FPS and console RPG games that our tastes divided. Granted...between Galaga and Centipede there wasn't nearly as much variety. :P

I think he's pretty much hit the nail on the head. The core issue is how our given cultures are used to identifying with the world around us.

I also find it insightful that gamers, as people normally do in other situations, can broaden their horizons. I have had that experience with many of the strange games I've played on my (black not pink) Nintendo DS, and when I've tried out dating sims, which usually makes me want to undress Maria Alejandra.

Wednesday, June 27, 2007

I love N'gai Croal and Reggie Fils-Aime

Put the two together and I get all hot in my pants.

  1. Interview Part 1
  2. Interview Part 2
N'gai Croal is the greatest videogame journalist I have found. Catch up on some of his work at Newsweek.

Reggie Fils-Aime, president of Nintendo of America, needs no introduction.

Friday, June 15, 2007

Where the PS3 and XBOX 360 Failed

Dove cued me into an excellent revelation:

The real failure of the XBOX 360 and the PS3 are the same: Sony and Microsoft both made the console that their fanbase said they wanted. They assumed that people would answer "within reason" or "within how much they would be willing to pay for what they say they want."

Of course, people don't do that. The first rule of usability is "don't listen to users." (Instead, watch what they do.)

Nintendo came along and said "Well, our research says they'll spend $250. What can we cram into that?"

The PSP is what everyone said they wanted - a GameBoy Advance that plays 3d games. Then the NDS comes out with less power and trumps it - because it lets you do something new, to interact in a new way. The Wii is essentially the same. It's called "Blue Ocean" strategy in business leet speak.

GP2X versus PSP
This is something I see come up a lot, for some reason. GP2X versus PSP? Not truly comparable, because the GP2X is such a niche device. If you want a handheld that does non-3d emulation, you get a GP2X. You are already "not normal" for even wanting emulation, let alone open source.

If you could only get one, as always, the question boils down to "What kind of games do you want to play, and how much are you willing to pay for them?"

Thursday, June 14, 2007

Maria de Guadalupe discovers: The Joys of Multiplayer Disconnects

The wireless router (Ativa) that's gotten our Wii online also let Maria and I try out Mario Kart DS via WiFi. We both choose "Worldwide" and eventually came up with different opponents - sadly, it seems you can't game with friends and worldwide opponents, which is gay.

She's played the game extensively and claims to know every track. I sat there configuring her NDS while she played on my black one and after a while she said "He left."

"Who left?" I asked.

She looked puzzled. "The fourth player."

"The losing one?" I asked rhetorically.

Later still, she said "Now the third place person left! It's just me and the other guy."

I told her "They leave because they are tired of losing."

Before she won the cup, the 2nd place person quit too. She was not amused.

I figured she had a bad game - she'd won two cups before this, but then she kept winning and I realized "You're really good at this."

"Thank you, Papa."

"No, really. Anyone still playing Mario Kart DS should be good."

So we called up Billy's house and I thought Sarah answered, but the voice replied "No, I'm Zach."

Doh. Way to make a boy feel manly. Mistake him for his mother. I fall over myself by quickly saying "Hey I was trying to reach you anyway, what's your Friend Code? Maria and I have a wireless router and want to try out Mario Kart DS with you." Actually I wanted to chat with Billy but this worked.

Zach helped me find out where to find what our Friend Codes were, and I discovered that if Zach was my friend and I was Maria's friend but Maria wasn't Zach's friend - we can't connect. No error message, you just time out after 5 minutes of tedium. We rectified this. I let him and Maria chat on the phone a bit before we switched off again.

Zach then did merrily trounce upon our bodies, karts and all, winning three cups in a row. Partway into cup 1 I heard his mother call him and he whispered on the phone "I can't talk." I hanged up and hoped I wasn't supporting child delinquency and called Billy after the games.

I tried to tell Billy that Zach's achievement (the summary trouncing of Maria and I) was no small deal given that Maria had won nearly every online cup she'd played in "Worldwide" opponent mode, but of course Billy just chuckled.

I don't know. *whispers loudly* I think he knows.

Thursday, June 07, 2007

GP2X returns - working!

It's Back!


IPB Image

IPB Image

WooT! Thanks to Grahf!

I'm also now a member of GP2Xtorrents.com - they have some good stuff with nothing that would make me dislike them (like the full version of Payback). Speaking of Payback I need to buy that! Woo!

I've updated my emulators; having installed a 2gb "image" onto my 4gb SD card, I'm liking that I spent $90 on it oh so long ago right about now. Carrying my GP2X into work with me reminded me of why I like it - I noticed I didn't bring my black NDS.

My GP2X plays music, has a 4gb SD card, plays movies, lots of emulated games and homebrew. My NDS can hold between 5 and 12 games, 7-8 being the usual number, using the G6 Lite, which has 512mb of space. The PDA homebrew ("DSorganize") for the NDS won't work on my G6 so...

Friday, May 25, 2007

My Etrian Odyssey

For this next bit - sometimes I try to be a funny guy. This is one of those times.

I bought Etrian Odyssey and spent a very long time trying to hack the savegame - the game is gorgeous (see my review) and fun, but also unforgiving and hard. A party-wipe means "start over from the last time you were at the town's inn." Ouch.

My plan was to take one character and make her into a version of "Lord" Benedict, from Final Fantasy Tactics - a character who a faulty PSX 3rd party save card corrupted and suddenly could learn any skill (max it out) as soon as it was available. His level didn't change, but he was the master at anything he could do. It was like having Michael Jordan on your team. He couldn't carry the battle, but man he was awesome.

I did get Skill Points happening with my Protector / Paladin, Madrigal, and maxed a lot of her skills out, even though she's level 5 (now). Basically, my catch for trying to survive a party wipe. Sometimes folks drop, but not Maddy. Oh no, Madrigal's a resourceful gal. Not invincible, but how many level 5's do you know who can do almost every trick in the book? And, to keep the game fun, 98% of the time she either attacks or does Front Defense during combat, and that's it.

I had heard folks complain in the forums about a certain beast on the very 2nd level of the Labyrinth that was wiping parties out just because it could. The Ragealope. Some kind of angry Antelope or some such rubbish. I figured folks were diving in early.

Baring this in mind, I can tell you ... WITH ALL THE CERTAINTY IN HEAVEN ... with the very assurance that ON DAY, Jesus Christ will come again and judge the living and the dead... with this level of assuradness, I... assure you...

It is NOT the "Ragealope".

It is the "RAPEalope".

I seek the thing out with my party - Maddy's got Stalker up so nothing runs into us and wears us down. Everyone's 5th level. Standard party: Fighter, Paladin, Ranger, Cleric, Mage. Or is that Gay Germanic Word for Fighter (Landsknecht), Call it What it is Paladin (Protector), Rangers do More Than Survive (Survivalist), Clerics Without Gods (Medics), and Mages Without Magic (Alchemist)?

Anyway.

The battle starts and I have Maddy put up a frontal defense, and tell Pharra (my fighter) to Cleave, Glen (my ranger) to haste the party, Lia (my cleric) to brace herself, and Vera, her sister (my mage) to use Volt (a nice lightning attack).

Rapealope is MAD. Rapealope CONFUSES puny Ranger and Mage.

I think "Oh dear." I recalled in FF7 how my party of "rape the enemy and steal their candy" was annihilated by creatures who just kept casting confusion on them.

Rapealope is ANGRY. Rapealope hits ignorant intrudors for massive damage.

Lia (cleric) tries to remove status ailments, but it doesn't work on confusion. Glen (ranger) dies horribly, her guts still entangled on the beast's antlers. Pharra (fighter) uses Cleave again, while Vera (mage) casts more Volt. Maddy attacks. I have 4 out of 5 characters left.

Rapealope is DISPLEASED. Rapealope confuses pitiful Paladin and Mage.

Vera (mage) dies in a similar fashion to Glen (ranger). Pharra takes another stab at the beast. Lia tries to heal folks.

Maddy comes out of her daze in time to look around and sees only she, Lia (cleric) and Pharra (fighter) are up. She cheats. She breaks an oath and uses Smite. Calling upon her forbidden Goddess, she smashes the Ragealope. I have 3 out of 5 characters left.

Rapealope is AMUSED. Rapealope kills puny Cleric, and knocks Fighter silly.

I have 2 out of 5 characters left. With Pharra almost dead, and the Ragealope badly injured but still powerful, Madrigal flees to the first floor and takes Pharra and the bodies with her.

And that, my fellow, was my encounter, with the Rapealope.

Friday, March 30, 2007

Puzzle Quest: Challenge of the Warlords

Review of the Game
Fantastic game. There are four classes and four portraits for each class (two girls and two guys each). You collect items and equipment which affect how the game plays. The game is simple: a puzzle board wherein you move one piece at a time up, down, left or right and try to make a vertical or horizontal row of three or more of a kind. Each colored gem represents a kind of Mana (magic) that you can use for different spells that you have. Some are direct damage (skulls) instead of Mana, others are gold and experience point gems.

So, you can set whether or not you have a time limit to make a turn, the difficulty of your opponent, and go to town. You can buy a mount, capture prisoners and make spells - but only if you have the right buildings built in your citadel - you'll need stables and dungeons and mage towers for those activities. Plus you can have companions, apparently, but I haven't gotten there.

Leveling up seems fast with my Paladin (they get bonus XP) and good with all other classes.

Bugs!
The thing that troubles me is that console games are now coming out with BUGS, not just your minor glitches, but fucking obvious ones like "The game crashes after a match" which is rare, but taken in total across the Internet, folks talk about it, and it happened to me once.

Buried in the 2nd page of a thread on DS version bugs in "Puzzle Quest: Challenge of the Warlords" I posted this:

We're getting off-topic with the ROM morality debate; however, everyone please clarify if you are using a ROM or a Cartridge, because there can be issues with some games (Ultimate Spiderman loves to play poorly with MOD cards).

I am using a ROM (forget the dump team) and a G6 Lite MOD card with a Passcard 3.

Bugs I have found:

  1. Crash after Victory Bug: (Multiplayer Local Ad-Hoc game) Upon my daughter, Maria de Guadalupe, beating me, her NDS went black and crashed. Upon reloading, we couldn't tell if it had saved her progress or not before it crashed.
  2. Spell List Bug: The spell list you see is not the one you are trying to click on ... I was playing with my 10 year-old again and noticed I had a new spell after my level up, so I clicked "HELP" and tapped on the new spell, but nothing happened for it or the 2nd to the bottom spell. Clicking on my upper spells told me the stats to my daughter's spells, not mine. I eventually figured out that, while I was seeing my spells, the game thought I was tapping on the Spell List that wasn't there, namely, her spell list, not mine. To see mine, I had to switch to her spell list and then click where my spell would be, even though she had less spells this worked.

Bugs In Total:

  1. Something about leveling up while mounted.
  2. Restarting multiple times makes the gems randomize themselves.
  3. AI seems to get really lucky as to what falls down - I have noticed this too, but I don't think it's a bug - I think it is the game's way of making sure the AI has mana to give it a chance against the power of the human difference engine (brain). I tend to plan my moves out 2 to 3 turns if I can, so I can get something better than just the gems I'm moving. The computer does this too, but sometimes it seems more due to what drops after they make a move, rather than how the existing pieces fall.
  4. ...
Summary about Puzzle Quest: Warlords
This is the first game I have really super liked on the Nintendo DS since Castlevania: Portrait of Ruin, which I beat recently (most folks beat the game at level 35, I beat it at level 65 - Dracula can't be brute forced, but being his match helps).

Yu-Gi-Oh on the NDS

I liked Yu-Gi-Oh: Nightmare Troubadour, but the cards were blurry and worst, you could only sort all 1,148 card types in your inventory by one criteria, and filter by one other criteria, which made creating decks by reading the cards in the game impossible.

So I tried Yu-Gi-Oh: Spirit Summoner. That version had much better card textures (not blurry) and you could filter by any combination of filters you wanted (say, all trap/spell cards of a given color), which was glorious.

Unfortunately, the new music is hideous and you can't turn it off, and the control system for using the cards has changed so that everything involves one extra click, and all of the buttons are now tiny. You have to click on a card, then click a tiny button (one of two) to sway what you want to do with it. Before, this was one step.

Summary
So Yu-Gi-Oh didn't kill Yu-Gi-Oh, the sequel did. It was so much better (creating decks, which is essential to play the game), but so much worse (music and a control system that kills interest in the game).

Tuesday, March 27, 2007

Next Generation News

Sony PlayStation 3

Nintendo Wii
  • Wii has already passed 5 million mark in only 4 months - This puts the system at about half the install base of Microsoft's 360 in only 4 months.
  • Wii bowls over retirees - My personal take is something different; note that throughout the article, only WiiSports is mentioned, yet the media carefully points out:

    While those rivals focused on cutting-edge graphics and high-tech bells and whistles, Nintendo focused on making game play easier, more intuitive and more appealing to a mass market.

    That bet paid off.

    Clearly, the Wii is the media's favorite child, not the XBOX 360 or PS3, which are machines they cannot understand.
Nintendo DS
  • Heroes of Mana coming to the U.S. in Summer - it's a strategy game, not like Seiken Densetsu 3 or Secret of Mana (SD2) in the U.S.
  • The one intelligent thing said in the Bright and Shiny Future of the PSP is about its competition: "DS may be missing a few voice-overs and some more expansive game concepts, but it has wooed away from consoles the epic Dragon Quest IX -- the shock that gamers expressed at that news showed that millions still didn't know that handheld gaming is no longer just Pokemon and Tetris."

    Everything else said is moronic, right down to "
    Sales have tipped in Nintendo's favor, but those numbers aside," uhh... what?
PC
  • Guild Wars 2: Notable? This one has a persistent world, and still no monthly payments. Presumably they are trying to solve the "pure instancing outside of towns" problems that make it difficult to socialize, but ArenaNet folks don't give a clear answer of how the new system solves it, other than to make what you do in instances affect other areas and players.
    • One item of interest is that the level cap will either be set at 100, or be removed altogether. I'd like to see the latter, at which point, I'd be interested to see how that works out.
    • "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap" Good idea; I hope they implement it well.
    • My favorite might be "'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'."

    There's a thread on this at Guild Wars Guru.

Tuesday, March 20, 2007

Various Consoles

Originally posted here.

I have a PSX, PS2, XBOX, Wii, GBA, GBA:SP, two NDS's, and a Wii in my house - these are not all mine per se (I have four children) but I play them all.

XBOX 360? Too many FPS games that require me to use my thumbs, not a mouse. Sorry, personal preference, I grew up with the original DOOM on 486 66MHz computers, and 386's and IBM XT's before that. Thumbs are not dexterous. Mice are. So are pointing devices like... the Wii has!

PS3? Far too expensive.

Wii? Perfect price (any higher would be too much) and my kids love it. The controllers are incredibly fun and make everything old seem new again, as the song goes. Still, I rarely play it. Why? Well I need RPG's, sandbox games, good FPS and games deeper than Rayman and Warioware. Zelda? After Oblivion, Neverwinter Nights, and Ocarina of Time, I just couldn't plod through another. Terrible music too. My 9yo daughter loves it.

NDS? I play this lots and lots. Only my computer sees more love. Why? Well it's had time to mature, I bought it after the Wii so it has tons of games I've never played before that are unlike games I've played in the past (a problem when you've been gaming constantly since the Atari 2600). My hope is the Wii will have the same happy ending.

GBA? Too hard to see.
GBA SP? Easy to see and hold, but there were never any games out for it that really seemed to hold me. For some reason the NDS breaks this rule.

XBOX & PS2 were great to have in their prime - I never had to care which system a game came out for.

PSX? I got this over the N64 because I saw the polygon specifications, the cartridge based format, and knew it just wasn't going to do as well. I loved my PSX, but the games are hard to go back to - 3d games are. Castlevania: Symphony of the Night is still fun, but that's not 3d.

Prior to that? I had a SNES late in it's life, NES all through it. I'm not into brand loyalty (used to love Squaresoft / Square / SquareEnix). Just so you know my tastes are games, not consoles. The Wii makes an exception due to its controllers.

Monday, March 19, 2007

Wii Will Destwoy Joo!

The Nintendo DS and Wii, put together, are now dominating the competition. Even the PS2 is now outsold by the mighty Wii. All bow down to our Wiis!

See the NPD article on Gamasutra.

Straight from TotalVideoGames:

Nintendo Trumps Rivals (Again)
North American hardware sales for February show Wii and DS basking at the top of the table...

Author: Jon Wilcox | Date Added: 16/03/2007
As the turnaround of fortunes that began with the release of Nintendo DS continues with Wii, February hardware sales figures in North America have been released showing Nintendo's two formats topping the chart. Not only that, but the figures have shown that sales of Wii (335,000 units) almost topped the sales of Xbox 360 and PlayStation 3 combined (228,000 and 127,000 units respectively).

Sales figures for DS stood at 485,000 units for February, easily beating the 176,000 PSPs sold last month, with Nintendo throwing in the extraordinary stat that their two platforms represented 54% of hardware sales in that month. Ten of the top twenty titles in North America have also been exclusive to Nintendo's systems.

"We're gratified that the explosive appeal of Wii, in terms of both new players and new ways to play, has created unprecedented demand, substantially beyond supply," says Reggie Fils-Aime, President, Nintendo of America. "But we also understand that there are hundreds of thousands of consumers still waiting to get their hands on the system so we continue to both ship more units to retail every week and work non-stop to build capacity."

It is moments like this I am proud to own a Nintendo DS, and have a Wii, at home.

Or see a more thorough article on 1up, or the slashdot article, or the original article, near a I can tell.

Wednesday, March 14, 2007

1:6 now 4:7 (My wins versus Maria's)

Well I beat Maria (my 9yo daughter) twice at lunch yesterday playing Yu-Gi-Oh Nightmare Troubadour for the Nintendo DS, then once more when I got home before trying to make my own deck (rather than use a tournament winning recipe deck from teh Interwebs). The new deck sucks so much! The only thing that competes with its suck is ... Maria's new deck! I won one game, she won the other.

She had no counter-spell cards, no cards that could kill my spells, and neither did I. I did have, however, a deck full of creatures with effects, and a number of permanent spells. Once that worked out for me, the other time we had a long, protracted game because she couldn't break down my spells and I'd locked her into only being able to attack with one creature at a time. She won that one eventually. Bad decks.

So, I couldn't resist - I ordered Yu-Gi-Oh! Spirit Summoner, as the Japanese version has English built in. I'll let y'all know how that is later.

Tuesday, March 13, 2007

A Disquieting Event

Am I less of a man if my 9yo daughter outsmarts me at a collectable card game? Six out of seven times?

Maria de Guadalupe and I have been playing Yu-Gi-Oh! Nightmare Troubadour (for the Nintendo DS); troubadour means "poet," and I'm not sure what a nightmare poet is.

How Yu-Gi-Oh Plays
Yu-Gi-Oh, for the uninitiated, allows you to either summon monsters, use spells, or set traps. Alternatively, you can also summon monsters that require you unsummon, or tribute, existing monsters you've placed on the table, or fuse together powerful monsters into an even larger monstrosity of doom. Tie in the traps which vary from making your life difficult to altering the playing field, and spells, and you have an interesting game, despite the child-like Anime that the game is famous for.

Nintendo DS Variant
On our Nintendo DS's, we each have a copy of the game (stupidly, Wi-Fi play over the Internet is unsupported, which doesn't effect us) and found a savegame on the 'net that gave us virtually every card available in the game. This saved us from plodding through the single-player grind and allowed us to immediately get to the fun parts: pitting our decks and strategies against one another.

May the Smackage Commence
The very first game we played, we each used a "Generated" deck of cards, because the starter deck sounded - lame. Maria won. We tried again, and she won. Then I found a deck recipe on the Internet and tried using that, and she built her own deck, and she won. Then I found a tournament winning deck recipe on teh Interwebs, only I only found the first half of the deck, so I filled it out with my own monster selections, and she won, and then I found the second half of the same tournament winning deck (duh, scroll down to the next post), and used that, and I beat her quickly! I thought "Aha! I have it. Now she'll have to make a new deck." Then I played her again using the same deck, and she won. This morning, we played one more time, and she won.

Limping, and One Example Game
At this point, I plan on trolling the tournament winning deck recipes just to see what good cards are out there and putting together my own deck, because Maria is slaughtering me.

My spells really messed her up last night, and I got her down to 2,500 health (from 8,000) and my health was 11,000 because I had a healing fairy out (she kept killing the poor little things, and I kept drawing another and summoning it). Finally she brought out a big, bad dragon, and then another, in two turns, and slaughtered me. I died in 3 turns to 3,000 and 2,000 damage combined each round. My extra health made killing me a road-bump, for all it mattered.

How She Does It
I asked her how she came up with her deck, since there are over 1,000 available cards, and she said "I just sat down and read them. What do you think I was doing yesterday? (while I was at work)"

Well. Homeschool. But I forget she does have time to herself aside from that.

Friday, March 09, 2007

What the "DS" in Nintendo DS really means

Some say Nintendo DS means "Dual Screen," others say "Developer System," but considering the way Japanese companies love to advertise things in Ingrish, here's a plausible Nintendo of Japan advertisement, focusing on the DS's touch screen and hit title, Nintendogs:

Nintendo DS
Feels so nice
Doggy Style

The whole joke comes from Kotaku, though they say "Dog's Style" instead of "Doggy Style" which makes less sense.

Thursday, March 08, 2007

Sonic Rush (Nintendo DS)

Sonic Rush for the NDS is good. It's the only good Sonic game I have seen outside of the original 3 on the Sega Genesis over a decade ago.

Basically, it's a Sonic game with updated graphics that uses both screens - sometimes you're on the top screen and sometimes the bottom and both display the game world. It confuses me, but I was never good at Sonic.

Maria de Guadalupe loves it; I told her it got good reviews but was hammered for being too hard -
when I described specific details of the difficulty she dismissed it saying she'd already been through that and it wasn't much of a problem. She went on to tell me that she'd beaten five bosses (and their zones) that morning. I realized that she's a better sonic player than the average reviewer.

The game came out in 2005; better late than never.

Monday, March 05, 2007

Nintendo DS: As good as the numbers indicate

The Nintendo DS is really as much fun as the sales figures indicate, but what's more is how games are changing - more on that after the statistics:

Handheld Game System Sales Figures

  • Game Boy Advance: 78.86 million as of December 31, 2006 (Japan: 16.64, The Americas: 40.70, Other: 21.52) including Game Boy Advance SP: 41.33 million as of December 31, 2006 (Japan: 6.50, The Americas: 23.06, Other: 11.78) and Game Boy Micro: 2.40 million as of December 31, 2006 (Japan: 0.60, The Americas: 0.96, Other: 0.85
  • Nintendo DS: 35.61 million as of December 31, 2006 (Japan: 14.43, The Americas: 10.18, Other: 11.00)[5] including Nintendo DS Lite: 17.33 million as of December 31, 2006 (Japan: 7.89, The Americas: 4.84, Other: 4.60
  • PlayStation Portable: 24.70 million shipped as of December 31, 2006 (Japan: 6.23, USA: 9.58, Europe: 8.89)
What's Changing in Games

Mobility:
I've noticed that I vastly prefer to sit anywhere I want and get my Castlevania: Portrait of Ruin on to sitting in a room where I'm separated from everyone and everything else. Even if I do want to be alone, I can be alone anywhere I want - on the couch, in a bed, in a chair, in the bathroom, it's really odd. It's like when you first buy a Tablet PC and realize "Hey, I can use this anywhere, even while standing up."

Interface Makes a Difference: While I've not run into this as much yet, because my 9yo keeps the G6 Lite "Mod Card" in use the most (and all I have is Castlevania), the stylus does mix things up, and make things more fun - done well.

Suck Exists, but Doesn't Rule: Sucky games are plentiful, but not dominant; I've used Metacritic to the extreme and then Maria and I review our games independantly.

Maria likes several games that got poor or terrible Metacritic scores:
  • The Sims 2, Pets (which got a 48 or something atrocious). It's repetative and, I think, deserves its horrible score - but the repetition and bad interface woes just don't make my 9yo wink compared to ... well nothing. She has nothing to compare it to. I chalk this up to "She likes the content" and "she hasn't developed a pallet yet." It could also be that content is more important to her, not how accessible or well presented it is.
  • Lost in Blue, in which you're a shipwrecked boy on an island alone with a girl trying to find water, food, rest and shelter or you die - immediately. Every minute is an hour. I tried playing and died in 10 minutes. She likes this game. The rate at which time passes is torture to me - let me wander, give me a chance!
The greatest thing for me, though, is playing things which are unlike things I've played before, or having freedom (mobility) whilst playing things I have (Castlevania).

At any rate, that's my update. Fun stuff.

Thursday, March 01, 2007

Hotel Dusk: Room 215

I ran into the one thing that isn't good in Hotel Dusk for the Nintendo DS - wandering around not knowing who to talk to next. Admittedly, it's partly my fault, I came out of my room and heard someone whistle, like they just saw a dame, but saw no one. I walked up and down the hall and no one popped out of their rooms, so I went downstairs, found no one, and tried every door. Then I came upstairs and did the same thing until I found, at the end of the hall I started in, the utility room which hid the bellhop who was oogling a girly mag.

So next time the game drops me clues I'll be sure to, at the very least, stay on the same floor.

My suitcase key broke and I need some wire to unlock it; there's a lone coathanger in my room but it's the kind that's permanently attached to the hanger. There's a cute, asian/american mute girl downstairs and a prissy princess upstairs, the dour owner, the hard working, gossiping cook/cleaning lady, the bellhop who was a pick pocket I arrested several times back in New York, the lonely little girl who thinks she's going to find her mom and her paranoid father and the author who seems interested in... Room 215 perhaps?

As I've said before, you get two lines of questions and never get to go back to whichever one you didn't pick, so you can miss out on a lot of dialogue if you aren't carefully thinking "What do I not know, what should be implicit and I shouldn't waste time asking?"

The interesting thing about Hotel Dusk is twofold:

  1. I only partly get the feeling I'm playing the game, because I can't wander and do anything; the game gives me several options for each section of a chapter, but really I'm just reading what unfolds. Granted, how I converse with people affects how much I'm understanding the story.
  2. You can't role-play in this game - you are Kyle Hyde. I tried that, picking nicer answers, and I had to restart the game (to the point just after the intro) early on. You have to become the ex-cop/detective, and be willing to press on people when need be, or go easy.
Another minor quibble? I have this notepad in the game that Kyle stores all kinds of stuff in, as he seems obsessive compulsive about keeping notes; however, I only have 3 pages of "whatever I want to scribble with the NDS Stylus," which isn't much and fills up quickly. Somehow, keeping all of my notes in game seems appealing to me, as if I'm only fulfilling the game's design to make me part of it.