Pharra
Showing posts with label Game Preview. Show all posts
Showing posts with label Game Preview. Show all posts

Monday, June 25, 2007

N'Gai Croal on Manhunt 2

This pretty much sums up Manhunt 2 for me. Italics and emphasis are my alterations.

Croal writes:

The thing is, while I can quibble with the BBFC and the IFCO's descriptions of the game, for the most part, I can't really disagree with them.

Yes, there is a "bleakness and callousness of tone," though it's certainly not "unremitting," as evidenced by that one darkly comic sequence during our joint play session that prompted us to first drop our jaws to the floor before laughing out loud. (Since you were wielding the Wiimote and nunchuk during that scene, I'll give you the honor of describing it to our dear readers.)

Yes, the overall game context "constantly encourages visceral killing with exceptionally little alleviation or distancing," though as you point out, the protagonist is sufficiently horrified by his first kill that he drops to his knees and vomits.

Yes, there indeed "is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged."

Yes, the game does have an "unrelenting focus on stalking and brutal slaying," and there is a "sheer lack of alternative pleasures on offer to the gamer."

And yes, the game does include "acts of gross violence or cruelty including mutilation and torture."

My response to all of that is, so what? What does that have to do with adults like you, or me, or the aforementioned magazine editor making our own decisions as whether or not we want to play this game? What does that have to do with the countless number of adults in the U.K. or Ireland for whom the BBFC and the IFCO have decided to play nanny, wag their respective index fingers, and say, "We know better than you, and we in our infinite wisdom have decided that you can't play this game"? Unless they have good reason to believe that this game is an imminent threat to the public order, or that it will in and of itself incite adults to violence, their decision seems to me to be based on taste, and I will never believe in substituting anyone else's tastes for my own.

I am not a believer in censorship, although that doesn't mean all things appeal to me.

Tuesday, June 12, 2007

Game Reviews: Continuing to provide us what we don't want

I'm glad that someone is writing about how games are reviewed, because the current model is utter crap. Examples otherwise are far and few between.

First of all, game reviews start out with the fictional setting of the game and its story, when gamers really want to know first and foremost "What kind of game is it?" If it's a 3d game, what kind of 3d game is it? 1st person? 3rd person? What do you do? Drive cars? Wander a haunted, indoor environment?

Also important but often omitted: Does the game have cooperative play? Versus play? If there is a multiplayer component, what is it like? How does it operate?

Many NDS games to date have woefully pitiful explanations as to what the multiplayer mode is or does.

After the mechanics of the game are settled upon the fictional setting can be told.

Thursday, June 07, 2007

Ordered Payback for the GP2X

WOOT! From GP2Xstore.com

Order Content
Product ID Product Name Price Quantity Total
003 Payback SD Card Game $29.99
(Tax 0.00%)
1 $29.99
Subtotal Amount : $29.99
Discount : $0.00
Shipping (USPS - Priority (2-3 day delivery)) : $5.60
Tax Amount : $0.00
Total Amount : $35.59

Wednesday, May 09, 2007

EA says "Mass of Sequels" equals "Strong Lineup"

"We have a strong lineup for the year ahead," said Warren Jenson, Chief Financial and Administrative Officer. "We expect to launch more than fifteen games based on wholly owned properties - including Medal of Honor Airborne, Army of Two, Boogie, MySims, Battlefield Bad Company, SKATE and Need for Speed."
[Source]

Okay... so "mass of sequels" == "strong lineup"??

Learn to not read what they say, but what is really going on.

Friday, April 20, 2007

RAIDEN III, Lord of the Rings, Left 4 Dead and Supreme Commander

The Lord of the Rings: Online Sucks. It's largely like the World of Warcraft; however, in this game, getting lost on your 3rd mission and wandering around for forty minutes is FUN. Apparently it gets worse.

I downloaded Raiden III and am in love with it - I might acquire the PS2 version. Dual player support on one input device is supported in the PS2 version, and perhaps the PC - I can't read Japanese. At any rate, it's really a remake of Raiden II in 3d with modifications, and that's grand. It has replay modes that show you Seibu Kaihatsu's best playing through the mission you completed in one life, and demonstrates how to beat bosses and evade their attacks. The greatest thing about the Raiden Shoot-'Em-Up series is that if you play correctly, there is always a way out - you are never hemmed in by shots until you are dead unless you just aren't playing well. Actually Raiden III was developed by MOSS, licensed by Seibu Kaihatsu. I just thought it sounded cooler.

I want Left 4 Dead to come out.

I got Supreme Commander as well, but haven't installed it yet. So many games.

"Super Gas Chamber Tycoon 1943"

This post against the post that supports the "Super Columbine Massacre RPG" has the funniest quote I've seen all day.

Next I want to see "Super Srebrenica Massacre RPG" and "Virginia Tech: Perfectly Executed".

At least "JFK: Reloaded" waited, you know... a while.

Tuesday, March 27, 2007

Next Generation News

Sony PlayStation 3

Nintendo Wii
  • Wii has already passed 5 million mark in only 4 months - This puts the system at about half the install base of Microsoft's 360 in only 4 months.
  • Wii bowls over retirees - My personal take is something different; note that throughout the article, only WiiSports is mentioned, yet the media carefully points out:

    While those rivals focused on cutting-edge graphics and high-tech bells and whistles, Nintendo focused on making game play easier, more intuitive and more appealing to a mass market.

    That bet paid off.

    Clearly, the Wii is the media's favorite child, not the XBOX 360 or PS3, which are machines they cannot understand.
Nintendo DS
  • Heroes of Mana coming to the U.S. in Summer - it's a strategy game, not like Seiken Densetsu 3 or Secret of Mana (SD2) in the U.S.
  • The one intelligent thing said in the Bright and Shiny Future of the PSP is about its competition: "DS may be missing a few voice-overs and some more expansive game concepts, but it has wooed away from consoles the epic Dragon Quest IX -- the shock that gamers expressed at that news showed that millions still didn't know that handheld gaming is no longer just Pokemon and Tetris."

    Everything else said is moronic, right down to "
    Sales have tipped in Nintendo's favor, but those numbers aside," uhh... what?
PC
  • Guild Wars 2: Notable? This one has a persistent world, and still no monthly payments. Presumably they are trying to solve the "pure instancing outside of towns" problems that make it difficult to socialize, but ArenaNet folks don't give a clear answer of how the new system solves it, other than to make what you do in instances affect other areas and players.
    • One item of interest is that the level cap will either be set at 100, or be removed altogether. I'd like to see the latter, at which point, I'd be interested to see how that works out.
    • "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap" Good idea; I hope they implement it well.
    • My favorite might be "'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'."

    There's a thread on this at Guild Wars Guru.

Monday, January 22, 2007

Neverwinter Nights 2: Nevermind

Neverwinter Nights 2 appears to be a disaster. I'll show my concerns in three parts...

1) The frightening "Top 12 Bugs/Problems in Neverwinter Nights 2" concerning online play and persistent worlds yields such highlights as:

  1. The DM Client crashes the server regularly. This makes it unplayable.
  2. The server itself tends to crash "quite a lot."
  3. There is no Linux server, nor will there ever be in all likely hood. Windows server hosting games is rare and expensive.
  4. The Toolset crashes so regularly I read of several people giving up until it was patched. I gave up "The Movies" for being buggy with large films and have yet to "go back" a year later.
  5. Disconnects while loading new zones: players experience this while changing zones. It's more than frustrating.
  6. Connecting to new servers should be easier than this 5 step process that involves manually installing a 3rd party application and configuring ini files...
  7. Network Use Spike: Random bandwidth killer times out players on the server.
  8. As with NWN1, Hak Paks and server specific files are loaded after you create a character, which means you spend time doing that before the server unceremoniously dumps you.
  9. Scripting commands give limited information about objects, some of which NWN1 had solved. You have to create a creature/destroy a creature to figure out the height of the ground, for example.
  10. The large size of modules combined with the 2 gig RAM limit severely limits the current modules. A module might take up 600mb of memory but still hit this theoretical limit.
  11. Builders updating the module make it next to impossible for players to rejoin, as it's not as simple as downloading the latest module file and finding out what files need updating is not automatic, let alone knowing where to put them. People are trying to make jury-rigged tools to circumvent this.
  12. Graphics engine bogs down nearly any PC for no good reason at all.
2) The game itself sucks. Atari told Obsidian to, essentially, "release it now!" and rather than say "But, it's not done" Obsidian meekly replied "okay." The ending is a single image with text on it saying the dungeon collapsed and everyone was killed, while the game starts with 5 CGI intros of the distributor, developer, Wizards of the Coast, etc. The game is so rail-roaded XP is doled out by scripts, not by in-game calculations. Even so the ending is so woefully unbalanced you have to reload constantly because every encounter rates as "impossible." Why? Because the game wasn't finished, and now it's dying so quickly it never will be.

3) I've heard that folks are pleading with players to not Uninstall Neverwinter Nights (1), because that actually works and there are Persistent Worlds still out there for it. That's nuts.