Pharra
Showing posts with label post has pictures. Show all posts
Showing posts with label post has pictures. Show all posts

Thursday, January 03, 2008

Pandora: Spiritual Successor to the GP2X

The "lead developers" behind the GP2X community have decided to create their own handheld device that answers all of the problems that the GP2X has (aside from having a very small userbase), and I'm quite jazzed about it:
Render of the Pandora
That's a 3d render, not an actual unit.

It includes Wi-Fi, a touch-screen, dual-analog controls, a Directional (D) Pad, four game buttons (top right), a clamshell design (which the NDS and cellular phones have proven to be wonderful), it supports powered USB devices, has dual SDHD slots (high density SD cards and regular SD cards), has a 3d graphics processor (GPU), 128MB of RAM, will run X-Windows and has a miniature keyboard!

All for 200 GBP (Great Britian Pounds) or, with import fees, $320. I'd much prefer to pay $200, but this is still a neat device. Here's the wiki.

Here is what I posted in the big "Will you buy it?" thread:
Well I'm buying this, easily. I got all hot & bothered over the fact that the Pandora answers my every complaint of my GP2X, which honestly doesn't get used much anymore.

The GP2X:

  • Has cheap construction / joystick
  • Has no Wi-Fi
  • Doesn't support powered USB devices
  • Sucks as soon as you need a keyboard
  • Doesn't have Touch Screen (MK1 & MK2)
  • Can brick itself
  • Doesn't have SDHD
  • Doesn't have an analog stick, never mind two of them
  • Volume control was always wonky
  • Dual-core implementation just makes developers go bat-guano insane.
  • Did I mention the joystick was bad?
The Pandora, in one fell swoop, handles every single one of these problems. The Touch-Screen GP2X, to my knowledge, still has all but one of these problems.

I am so jazzed about the Pandora that I would like to pre-order one now so that I can be sure to get one later.

Plus, the Pandora:
  • Can feasibly run X-Windows
  • Has a 3d processing GPU
  • Can run PSX games, with an appropriate emulator
  • Can support a nice handheld application (something less clunky than DSorganize please)
  • Can get on the Web and run Firefox!
  • Has a keyboard!
As for everyone whining, I will point out that researchers at Harvard (those with doctorates, not undergrads) have found that people are actually very bad at estimating what will make them happy, yet it appears to be human nature to take your own advice, based on no empirical data whatsoever, over the advice of others who have tried and used something. Granted, that's hard to do here, but like Nintendo before the Wii launched, you either have faith in the designers of the product or you don't.

Friday, December 07, 2007

10yo Girl versus Medal of Honor: Heroes 2 Online Players

MoH:H2 is the first 32 player online Wii game.

Capture the Flag, in the map entitled "Sewers", 32 player map (16 people per side)

Kills Deaths Kill Steals* Flag Captures Team Rank
10 3 5 2/3 1st
5 0 0 3/3 1st
5 3 10 3/3 3rd
20 3 5 3/3 1st
1 0 0 3/3 2nd

* Kill Steals are approximate because Medal of Honor: Heroes 2 doesn't track that, but everything else Lupita copied down from the stat board at the end of each match.

These scores are incredible for an adult let alone a 10 year-old girl.

The last match, where she got 1 kill and all 3 flag captures, she said someone shot at her with a sniper rifle and she saw the direction it came from thanks to the heads-up-display, so she chucked a grenade that direction and found cover, and the sniper went "boom."

The 4th match (20 deaths, 3 kills) she got lucky and killed 4 or 5 people with one grenade. I asked her about that round, asking how'd she rack up so many kills, and she said "Well a shotgun and grenades go well together."

Gee, I think every red-blooded man would agree with that.

I asked her how she netted so many flags, and she said "The people on my team were so dumb. They'd run to the other side and then stop to shoot at anyone they met. So I'd just run past them and collect the flag while the enemy was busy shooting at them."

Another trick she'd pull was shooting in one of the two doorways at the spawn point of the enemy side and then ducking for cover; they'd look and see the people she was with, open fire, and then she'd go get the flag, effectively making the people around her targets. But, since they were stupid, this seemed an appropriate use for them.

I remain amazed.

Tuesday, August 28, 2007

Transformers RP Session #14

It's here! [read the session]

Told from the Autobot's side; Once again there's no combat, although there are some dice rolls this time and the introduction of a new Autobot!

I apologize for entering a kind of "Dragonball Z" story phase where a lot of nothing happens, but little girls seem to enjoy things that boys would likely skip over until they're at the next battle or conflict.

I am also worried that the Cyber Spawn and other Todd McFarlane mecha character might be a bit much for folks to swallow, but there's a hidden truth to them and a reason they don't transform and appear to have... flesh! All to be revealed in the next episode of...

The Transformers RP Session!

Transformers RP Session #13

It's here! [read the session]


Learn more about Soundwave's plan and what he is going to do with Megatron. The answer may surprise you, but reaffirm Soundwave's character. Plus! What are the Constructicons up to? That's not answered, but alluded to...

Tuesday, August 14, 2007

Transformers: RP Session 6

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The Decepticons limped home (from Session #5) just in time to watch their transformed star ship's defenses ward off the Autobots.
We had a game last night, this time as the Decepticons. Basically, the RP centered around fending off the Autobots, who did come to attack the base, then licking wounds for five days, and then trying to think of a way to lure Soundwave to Earth. By this point, only my 10yo was still up, so we talked about his personality and I let her try to think of things that might hook him. She couldn't come up with much, so we got to talking about Megatron and why he came...

"Try to think about what Megatron has done, and that may help you answer what his plans are. So far, he has defected from Decepticon High Command's control and gone to a forbidden planet. All right. So whatever he is doing is either worse than these things, or will wash it all away. Think of a bank robber, who steals a car so he can have a getaway vehicle. He really doesn't care about stealing a car, he's going to rob a bank. In other words, he's going to do something worse, so a forbidden planet doesn't bother him. Or, he's going to reverse the situation. What do all Decepticons covet?"

On her third try, because I kept answering "It's more basic than that," she said "Power."

"All right. So if Decepticons desire power, what might make them forget that Megatron disobeyed them?"

Maria answered "If he becomes more powerful."

I said "Ahhh. And lastly, he might have already done something so bad that the Decepticon High Command wants him destroyed, does he care about coming to a forbidden planet?"

Maria said "No. They're already after him."

"So he doesn't care about getting in a little additional trouble. For all we know, he's already wanted for doing something bad before, he's on the run, why not come here?"

"So, there you have it, three possibilities. Now, because I play Megatron and you play Prime, you are going to have to figure out what the truth is. Megatron won't tell the other Decepticons the whole truth. So I'm afraid you're going to have to wait and figure it out."

That concluded our evening.

See my PhotoBlog of this event.

Saturday, August 11, 2007

Transformers: RP Session 5

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Decepticon Base
THE FIFTH SESSION
In this session, we played from the Autobots' perspective; we generally switch each session.

When we started out, sessions one, two and three had already taken place, plus a fourth which wasn't written up: essentially Starfire (aka Jetfire) and Jazz came from outer space (ordered online from Hasbro) to reinforce their old friend, Optimus Prime.

The Players: Maria, my 10yo daughter, played her Optimus Prime and Jazz figures, as well as Harrier, a small knock-off.

Dulce played her favorites, Brute and Recon, as well as Rescue, all of whom were small knock-offs.

Dad played his Starfire (Jetfire / Skyfire) and Mirage, as well as Firefox, a small jet knock-off.


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Autobot (left) and Decepticon Bases
HOMEBREW RPG
Here is the setup of the Decepticon and Autobot bases. Note that in the game world, they aren't that close together.

Extra Notes: We used stryofoam to make a better flooring than the carpet. The bases are doll houses bought from thrift stores; we took the 2nd largest and repainted it.


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Autobot Base
BACK HISTORY
The Autobots are hiding in factory owned by a human family they knew before the Great Cataclysmic War of 1989, in which the Autobots and Decepticons threw themselves at each other in a great battle, and the United States, USSR, UK, France, and other countries around the world suddenly attacked any Transformers they could find with their militaries. Already weakened, both sides were annihilated within the year.


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Maria & Dulce setting up the Autobots
BACK HISTORY, CONTINUED
By 1988, the human governments had grown tired of the Transformer war spreading on Earth, had realized the only reason it was here was because the two factions had "set up camp."

After Autobot High Command, in space, ordered that all Transformer technology that the humans had be destroyed, a surprise orbital strike, in conjunction from Autobots that arrived from space (most of those loyal to Optimus Prime refused the order), and digital warfare, accomplished this objective. Military personnel and some civilians were killed, but Autobot High Command felt this action was "for the greater good."

After this, human governments colluded with each other and built a plan, which became the reason behind the Transformers' ultimate destruction on Earth in 1989.

Though Transformers can back up their memories and be rebuilt from scratch, the Autobot starship, the Ark, had left; orders from High Command, which was disinterested in spending resources on Earth. Optimus Prime had kept parts of Teletraan 1, the mother computer.

However, Teletraan 1, in its diminished capacity, was unable to back-up all the Autobots who were destroyed when the humans betrayed them (as, indeed, the Autobots had in 1988). Prime, being deemed valuable by Teletraan 1, was one of the Autobots it backed up.

Now, Optimus Prime has returned in a new body, to a place forbidden by both Autobot and Decepticon High Command, because a few renegade Decepticons have arrived. Their purpose isn't clear, but the Decepticons are lead by a battle-clone of Megatron, a Transformer who turns into a tank. Already ravaged by war (thrift store rescue case), this Megatron is dangerous, if overly combative.


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Dulce and Maria man (girl?) the Autobot base
RP SESSION 5 BEGINS
In RP Session 4, Starfire (Jetfire) and Jazz came to earth. Jazz was towed by the, now smaller, transforming spaceship.

The Autobots had struck luck early and learned where the Decepticon base was; in the last RP session, the Autobots learned that the Decepticons were attacking Atlanta, Georgia (at least, some of their jets were). Prime (controlled by Maria) felt this was a ruse, and rather than rescue Atlanta, he planned on leading his forces to the Decepticon Base while it didn't have its full compliment guarding it.


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Starfire (as named in our fiction) is known as Jetfire or Skyfire in Transformer lore
BACK HISTORY ON STARFIRE
Starfire served with Optimus Prime "back in the day," and while he was destroyed in the Great Cataclysmic war, Starfire was wise enough to have an exact replica body made (I bought two Jetfires as a boy and kept one it its box); however, upon returning to Autobot space, he was arrested for treason, and destroyed. (My mom gave both of them away when she promised not to *cries*)

Fortunately, Optimus Prime, his friend, kept another backup of Starfire, and revived him. Prime was stripped of his command for refusing to obey orders in 1988, but remains an Autobot (some Transformers have no allegiance to either side).


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Optimus Prime assembles his Autobots
A HOPEFUL PLAN
Optimus Prime assembled the Autobots, made up more by newly created mini Transformers than by Autobots made in factories on their homeworlds.

Starfire asked if the Autobots knew whether or not the Decepticons still had a spaceship in orbit (he is the only Transformer we have capable of intersteller space travel, so he knew they had to arrive by ship) or if, like the Autobots, they had dismantled it upon arriving for parts. Optimus Prime wasn't sure, so he called the officers to meet upstairs...


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Recon, Starfire, Jazz, Optimus Prime & Mirage; Prime holds a private meeting with the officers; Jose Francisco has Recon join anyway
A CAUTIONARY GENIUS
Starfire, Jazz, Optimus Prime & Mirage discussed the possibility of whether or not the Decepticons had a starship in orbit, which "would affect our strategy," as Starfire put it.

Optimus Prime concluded that he doubted the renegade Decepticons had a starship at their disposal, and probably arrived in reusable space craft as the Autobots had: craft designed for dismantling for parts, a typical strategy both sides employ when coming to new worlds.

Mirage, who is a bit shy for a sports car, spent the meeting behind Prime. He's never been an officer before and fell into the role when he and Prime arrived alone on earth and constructed the younglings to help them.

Extra Note: In my fiction as a child, the only Transformer who matched Starfire's intellect was Soundwave; their processing cores were actually the same; however, one was instilled with an Autobot's will to do good, and the other... what no one knows is I have ordered a reissue of the first generation mold of Soundwave... oooh the fun when he arrives.

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Prime relays final orders
A FEW GOOD PICTURES
Prime relays final orders to the autobots.

Extra Notes: That is Jazz, Prime & Mirage facing left, and Chip, a youngling Autobot who transforms into a police motorcycle. All of the newly created Autobots and Decepticons are knock-offs bought from Big Lots.

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Starfire (Jetfire) and the other Autobots listen
"YES, SIR!"
Rescue, Starfire, Chaser (background) and Harrier & Firefox (blurred foreground).

Prime tells Starfire to leave his booster pack (his warp engines) behind because they don't have the parts necessary to fix it if it gets damaged in battle (you can barely see it between Starfire and Rescue).



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Prime has such a great voice, we just can't get enough of him speaking
PHOTO OP
A decent shot is made so much better by a shift in angles... (see next)


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Heroic pose
HEROIC PHOTO OP
I love how this picture turned out. The elevator in this doll-house catches the light well in the background.

That's Emergency up front.


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Mirage and Emergency stay at the base and stay in communication through Teletraan 1 (tin foil viewscreen)
HOME BASE
Mirage, Emergency (pictured) and Chip stay behnd to monitor the Autobots from Teletraan 1 (tin foil viewscreen).

The other Autobots take to the road and sky.


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The Autobots take the Interstate towards the Decepticon base
HIGHWAY TO DISCORD
Optimus Prime, Jazz, Brute (a small tank), Recon (a military jeep) and Chaser (a patrol car) take to the interstate.

Prime decided to avoid having the humans find them, since the Decepticon base was in a remote location, they would drive there rather than fly as robots.

Game Mechanics Note: In this alternate earth, humans use double-lane vehicles, which naturally can't drive on anything less than a four-lane road. Modern human semi trucks are typically this big, now.

It sucks when you need to pass one of these things.

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They met some crazy human drivers along the way; and yes, Prime and Jazz take up two lanes of traffic
FIGHTING TRAFFIC
For a while we role-played the two hour drive (fortunately not in real time).


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Dulce makes the game's first dice roll (2d6)
A SURPRISE ENCOUNTER
As the participatory game master, I made a few rolls and found that the mercenaries were patrolling routes leading to the Decepticon base.

Scalper, the double-lane red car, came up behind the Autobot convoy. Dulce made the game's first roll to determine whether Brute and Recon (the Autobots she was playing, who happened to be in the rear) noticed. They did.

Prime's stats were so high Maria didn't have to make a die roll for him to notice from the front of the convoy. Damn.


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Starfire (Jetfire), Harrier (white), Firefox (red) and Rescue (chopper) follow their ground based comrades in the air
ANGELS IN THE SKY
Starfire, Harrier, Firefox and Rescue made official flight-plans with human Air Traffic Control, which took them to an indirect route to fly-over the Decepticon base and arrive when the wheel-bound Autobots would.

Starfire stymied Prime on the question of "Should I file an official flight plan, and risk the Decepticons being smart enough to have hacked local Air Traffic Control centers, and thereby realize our flight plan might be suspicious, or fly beneath human radar at 500 feet, at which point humans on the ground will see and hear our loud jets, but our surprise against the Decepticons, unless they have a starship, is guaranteed?"

Prime told him to file a flight plan, so he did. Once they spotted Scalper, an unidentified Transformer with no Decepticon or Autobot markings, he took his flight group off course and came towards the Autobot convoy.


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Attacked! Highway pileup almost ensued, but Prime did some fast footwork (good dice rolls; Prime is slow) and avoided it.
ROAD WARRIORS
Recon impulsively transformed and attempted to land his feet on Scalper, who was tailing him, and shoot him point blank. It would have been a cool move, but Dulce's dice rolls were against her, so Scalper managed to hit the breaks and Recon's feet hit the pavement while still moving 70MPH; he tumbled to a stop and took some damage.

The rest of the Autobots transformed; human vehicles in front of them were fine, but Prime had to pull off some fancy footwork to avoid the ones directly behind him from smashing into his legs; he's a bit slow, but Maria's dice rolls were good.


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Dulce, playing Recon (jeep) and Brute (tank) faces Scalper (the red & black figure with a sword)
COMBAT
Brute, angry for his friend, Recon, attacked Scalper ineffectually.


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Scalper, a Decepticon, thought he would pick on the little guys...
"BUT YOU SEE, I HAVE THIS BIG SWORD..."
Scalper was amused at Brute's bravado; unfortunately he underestimated how long it would take the flying Decepticons to intercept his position.


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Optimus Prime and Jazz fed Scalper hot plasma
FIRE A BROADSIDE
Jazz and Optimus Prime made short work of Scalper; Starfire's strafing run was the finishing move.

Extra Note: Prime has his shield generator (wind plane in truck mode) transformed into a sniper cannon; he wasn't worried about Scalper's firepower.


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...that didn't end well for Scalper after a few turns
A QUICK DEATH
Scalper, ultimately, fell victim to Recon's impulsive attack, because there was no one to back him up once the Autobots transformed and had only one thing to shoot at.

Picture Notes: That's Recon on the left and Brute on the right of Scalper, who is on his back.


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Jose Francisco with SkyShadow (left) and Megatron (right) before they entered the stage
A BRUTAL LEADER
I made some Game Master dice rolls earlier and determined that Megatron was too impatient to wait at his base (which has its own weaponry) for the Autobots, and instead ordered the Decepticons to fly (in robot mode for the majority who weren't jets) to intercept them.

Jose Francisco poses with the Decepticons before they've entered the game field (the interstate).


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Maria as Optimus Prime: "Autobots, get ready, here they come!"
INCOMING
Maria had Prime prep the Autobots for the coming Decepticons. She also had Prime lift Scalper's sword.

Picture Notes: That's Jazz, Optimus Prime, and Chaser.


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Both of these are Maria's toy figures; She had Prime lift Scalper's sword after he was downed
HEROIC POSE II
Yeah, they look fairly cool.

Optimus Prime wanted a chance to parlay with the Decepticons, which was at first thwarted when Recon jumped Scalper, but I rolled the dice and found Megatron couldn't resist gloating...


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Starfire (Jetfire) lands to help his friends face the Decepticons on the ground
DEATH FROM ABOVE
Starfire had his band land to assist the other Autobots; his logic being that while doing strafing runs would mean his squad would receive less damage, it would also mean the Autobots on the interstate, who had no cover, would be juicier targets.

BATTLE RULES: As you can see, we use 2d6 for most rolls; you take a Transformer's base stats from the back of their box and roll 2d6 with it. To do a ranged attack, roll 2d6 and add it to your Transformer's Skill. To dodge (once per turn) an incoming shot, roll 2d6 and add it to your Speed. Every shot after that will hit you if the attacker's roll is greater than your speed.

Then you roll 2d6+Fireblast (attacker) versus 2d6+Endurance (victim) to see if the hit is moderate or severe.

Smaller Transformers do no damage to large ones on a moderate hit, and one point on a severe. Equal sized Transformers do either one or two points of damage per hit. A larger Transformer will do two to three points of damage to a smaller one. A Transformer is down once it has taken as many points of damage as it has Endurance, and completely destroyed beyond repair once it has taken twice as much damage as its Endurance. Nanobots in all Transformers continually attempt to repair them.

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The Decepticons, of course, wanted to talk before the fight began; Megatron loves to gloat
PARLAY
Megatron couldn't resist giving a monologue.

"Optimus Prime, we meet in person at last." (I never owned Megatron as a child, he was always on Cyberton, and though this is a battle-clone of Megatron, he shares the memories of the real ones)

Prime was smart under Maria's command, she said "Megatron has a big ego so..." then she spoke in her Prime voice "Megatron, why are you here?"

I asked her why she thought he'd answer and she said "He can't resist." I smiled.

"Why Optimus Prime, you mean you don't already know? I'm so surprised." Megatron, sure enough, couldn't resist feeling superior to Prime. "Do you think we came all the way to this infested, treacherous planet just so you would show up? You're not that important!"

Prime pressed "Than why are you here?"

Megatron laughed "That's for you to find out, Prime." and he fired at Optimus Prime. (He dodged.)

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Same as above, no flash
BATTLE!
The larger Autobots fired at Megatron, and the smaller ones fired at various Constructicons (the yellow guys); Herc, Drilldozer and Crane.

The Decepticons, under Megatron's orders, all shot at Optimus Prime; however, Prime had his shield generator up which, albeit temporarily, made him tougher than Megatron.

That was all the advantage the Autobots needed...
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Optimus Prime, as seen through Megatron's legs; "Autobots: Attack!"
"CONCENTRATE YOUR FIREPOWER"
While those weren't Maria's words with Prime, that was her meaning. Because she knew the smaller Autobots could score a hit and still do no damage, she wanted them to fight the small Decepticons.

To illustrate Maria's plan, and because it was in keeping with Megatron's character, I had all Decepticons attack Optimus Prime, even the small ones; that didn't work very well.


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Both sides focused their firepower, but Megatron got the short end of the stick
BATTLE RAGES ON
Optimus Prime's shield generator held up, while Megatron took real damage. Despite not having his booster pack weaponry, Starfire was able to lay into Megatron as well as Jazz and Mirage.

Maria had Prime stand his ground and didn't seem peturbed by the amount of fire directed at him; she saw where the damage was going (to his shields).


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Megatron cries "Retreat! Decepticons! Retreat!"
"RETREAT! DECEPTICONS! RETREEAAAT!"
Once Megatron had taken 6 damage points (his Endurance is 10), and three small Decepticons were already down, he signaled the retreat.

Angered, Maria had Prime order to concentrate fire on Megatron, which everyone did. The larger Autobots got him down to 1 hitpoint (which starts out equal to the Transformer's Endurance), and then four smaller Autobots hit him, but did no damage (moderate, not severe hits).

As Game Master, I decided four ineffectual hits did, indeed, stack up, and Megatron went down. Much to Maria's chagrin, however, SkyShadow picked up his fallen leader and continued flying off.


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All cheer
ALL CHEER
The Autobots had won the day.

Of course, they're still standing on an interstate, but I assume Maria and Dulce will either have them disperse and transform into vehicles and head back home in disguise, or press onwards towards the Decepticon base in the next session.


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Dulce gushes over the game
DULCE LOVED THE GAME
I love her expressions in these next few shots, in which she was answering my questions "How did you like the game?" and "What did you like about it?" and "Why?"

Maria loved the game to, but not the camera.


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She really liked it
HAPPY PLAYERS
"What did you like about it?" *snap*


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I always ask why; here she is answering my favorite question, which took her a good four minutes
CUTE GIRL HAD A GOOD TIME PLAYING THE RPG
"Why?" *snap*

I doubt I will take the incredible amount of time it took to write up another session like this one; however, I still wanted to do this because I like to finish what I start and I realized that, if it's the only one I do in this detail, it's a great example of our play.



Friday, August 10, 2007

Skyfire / Jetfire and Jazz Return!

Skyfire aka Jetfire and Jazz have arrived from Hasbro Toy Shop .com. Maria bought the "Movie Deluxe" edition of Autobot Jazz, and I bought the "Classics Voyager" class Skyfire / Jetfire.

Jazz Sucks:
Maria still likes him, but the 2007 movie edition of Jazz sucks: the arms are too hard to transform and are hinged with three individual pieces of double-hinged plastic, all of which are small parts, all of which are easy to break (which makes transforming him not fun), and to boot the final step to merging the hood back together (which is what splits apart into four pieces to rotate, move and become his arms) is nightmarish.


Jazz does look good in car mode. Robot mode is decent, but he has tiny claws for hands, and his arms get caught in his chest and don't feature the full range of motion Jetfire / Skyfire does (pictured).

Despite all of this, however, Maria likes Jazz, so bear that in mind as I gripe and grumble.

Dulce with Skyfire:
I call Skyfire "Starfire" as I did when I was a kid. The G1 Skyfire (called Jetfire only in the cartoon) was a Macross VF-1 Yamato.

We role-played their return last night.

Skyfire Rocks:
This figure is better than Classics Voyager class Optimus Prime in overall ease of transformation & coolness factor (plus he doesn't lack a trailer), but not as robust.

Prime has fewer parts to wedge together and is, overall, easier to manhandle in robot or semi-truck form without some part shifting out of its socket that latches it to another part.

Weapons: Skyfire has a crazy amount of weaponry: two cannons hidden in his boosters, a double-barreled gun that splits into two single-barreled guns to hold under his undercarriage (in his hands) in jet mode, two photon torpedoes (the clear blue things), and his tiny antenna (two on each side of his head).

Not Suck: Cool bonus, Skyfire has a "helmet" that makes him look like his G1 counterpart, rather than the cartoon version; however, if you dig the cartoon look, you can remove the helmet. I have refused to remove it because, well, "Starfire" in my fiction never had an ugly mug, just a robotic head.

Poseable: Skyfire is nearly as pose able as "Classics Voyager" class Optimus Prime; exception being he has wings and a booster pack (removable) that can get in his way.

Teh Suk: The only bad things are that the figure is just smaller than the G1 original and, when the hidden booster cannons are extended, the interior of the boosters can be seen and it's hallow.

Summary: That said, the figure is sturdy, cool, and fun. I'm glad we picked him up before he was no longer available in retail.

Monday, August 06, 2007

Transformers: The Fortress


Here is the fort! It's finished!

I made a stop-animation of my 10yo daughter's Optimus Prime transforming. She enjoys him so much she ordered the movie edition of Jazz online for $10. I ordered Jetfire / Skyfire from the Classics line for $20.

More on Playing:
Well playing with my brother is interesting; the men in my wife's family do not like to lose, even when playing Transformers. I don't think I ever saw Megatron shoot so many devastating rounds so quickly, or so accurately. Flying jets, racing cars, Optimus Prime, you name it, it was shot repeatedly.

Fortunately this only eggs on my oldest daughter, so she put up Prime's shields (the spoiler on his roof becomes a great shield looking generator once transformed; we figured that's what it was in both modes), ducked for cover and converted his shields to a really big gun:
See that monster in his left hand? That folds out into a shield in truck mode, and can be a shield generator on his back that you can put above his head or behind him in robot mode, or take off, convert into a super-powerful sniper cannon, and go blast some Decepticons.

That would work in a fair game; unfortunately we didn't have one of those, so the Autobots retreated for the day.

The Fortress:
Jose Francisco loves the new fort. Esteban did the paint job and it came out great (see previous picture). Usually the Decepticons inhabit The Fortress.

When Jose Francisco first saw it he gave a confused look; I think he recognized that it was one of his sisters' doll houses, recolored, but when he realized that we did it so he could have a fort (by taking a Transformer and putting it on the Fort), he smiled and ran straight for it and started setting up Transformers.

The Princess:
Dulce Maria has decided she likes Brute and Recon best, because she can transform them and they "look cool." Here they are on the right:
Knock-Offs Group 1, Vehicle Mode | Knock-Offs Group 1, Robot Mode
The Tank and the Jeep are Brute and Recon.

Alejandrita loves to play with her baby brother and prefers any of the small white ones, especially the two white jets.

Always Ask "Why?"
I have asked my lovely lady why our daughters enjoy Transformers when they don't enjoy toy soldiers, and she wasn't sure.

Behaviorally, they all seem to "click" with Transformers. Good guys, bad guys, who are cars, planes and other vehicles. Robots who shoot, fly and talk. They seem to appreciate the feeling of "doing it" when they learn a transformation, and enjoy repeating the process, once learned, many times during play.

However, I can't enumerate why the girls enjoy Transformers and not toy soldiers. Is it the slight abstraction of giant robots? If the human brain feels pleasure in having power, in doing something, accomplishing something (even if it's tipping something over, for babies), then some part of these toys certainly speaks to them in this aspect.

I'll think on it a bit more, but mostly I'm glad everyone is having fun.