Pharra

Friday, January 19, 2007

Microsoft Lies, PS3 is dying

Part 1: Microsoft Lies
We've all read/heard that the XBOX 360 has over 10 million units sold right? Wrong. That's how many they've made and sold to resellers, not how many are actually owned by playing gamers. That number is 4.5 million, not 10, not 10.1.

"NPD Group figures put Xbox 360's US installed base at 4.5 million, with Wii at 1.1 million and PlayStation 3 finding its feet with around 690,000 US owners by the end of 2006."

Part 2: The PS3 is Dying
If you're informed, you also know that there are PS3's languishing on store shelves, unbought.

"The closest thing to a proper study into the question of Sony's stock levels is a check of the channel carried out by American Technology Research pundit PJ McNealy, who found that 28 out of 52 stores polled had units of the PS3 in stock, while none had Wii units. SCEA claims that this has more to do with good management of the supply chain for PS3 than actual demand; online speculation, of course, points to underwhelming demand for Sony's expensive console."

Broken Blu-Ray and New Car Prices? You think that could make people not want a PS3? How about Not Enough Software, something all new consoles suffer from, stacked on top of that?

Thursday, January 18, 2007

HALO suit made real by inventor

Incredible work, and the guy's suits really are bullet-proof. Google the inventor's name if you want more.

SNES yellowing? Here's why....

Fascinating. Be sure to check out what's happening to the plastic.

"Thank you for contacting us. That’s an interesting question! For the Super NES, this is a normal condition and no cause for alarm. Cleaning or handling the system will have minimal impact to change or revive the original color.

The Super NES, as well as our other systems, are made with a plastic containing flame-retardant chemicals to meet safety guidelines. Over time, the plastic will age and discolor both because of these chemicals as well as from the normal heat generated from the product or exposure to light. Because of the light color of the plastic of the SNES and NES, this discoloration is more easily seen than with other darker plastics such as on the N64 and the Nintendo GameCube.

Thanks for your email!
Nintendo of America Inc.
Casey Ludwig

Nintendo’s home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529"

PS3 Warranty: The Proof is in the Pudding

Or actually, the warranty statement:
THIS WARRANTY SHALL ALSO BE VOIDABLE BY SCEA IF (1) SCEA REASONABLY BELIEVES THAT THE PS3TM SYSTEM HAS BEEN USED IN A MANNER THAT WOULD VIOLATE THE TERMS AND CONDITIONS OF A SEPARATE END USER LICENSE AGREEMENT FOR SYSTEM SOFTWARE; OR (2) THE PRODUCT IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY SCEA (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT DEVICES, CONTROLLERS, ADAPTORS AND POWER SUPPLY DEVICES).

So it's true. Sony really can/does void your PS3 warranty for using non-Sony brand composite cables.

Wednesday, January 17, 2007

Sony wants out of game market

If you still think the PS3 is cool, aside from crippled Blu-Ray and New Car prices, Sony has decided that if you use any non-Sony equipment with your PS3, the warranty is voided.

Because Sony wants YOU... to buy other people's products.
Apparently they're just tired of being in the videogame market.

Sony: "Hey, wait, if we just treat our customers like complete crap, then the only ones we'll have left will expect it, and won't be surprised when we just leave one day."
Consumer Blog: "Sony stopped all warranties on the PS3, PS2 and PSP. Like that was any different than before."
Blog comment: "But who will we call for abuse now?"

- Thanks to my friend Dove for this delightful commentary.

Friday, January 12, 2007

Armed Assault (Operation Flashpoint 2) DEMO is out!

This news is late, but you can download the DEMO now.


The original, Operation Flashpoint, was my 2nd favorite game of all time.

#1 would be Neverwinter Nights playing Persistent Worlds I DMed.

#2 would be Operation Flashpoint playing on 10sq kilometer islands, getting in any vehicle, land, sea or air based, and having no "special toughness" ... bullets KILLED. And the AI couldn't tell who you were. You were just another soldier. Plus the Editor that was a snap to use made for GREAT fun. Neverwinter Nights had the whole editor thing going too.

So here's to hoping that this game lives up to the original.

Edit: Sucker's out in Europe. Here's a great review.

Supreme Commander has my Supreme Interest

Finally, a Single-Player / Skirmish Mode hands-on review/preview is up.

I'm a beta tester, and I must say that the online system Gas Powered Games has come up with sucks hairy donkey balls, complete with scrotum bumps and folds. It's just aweful. I have played exactly one game all the way through, being thwarted by connection issues (either trying TO connect, or trying to STAY connected) 70% of the time, and other players 25% of the time.

So I'm largely looking forward to the AI, once again. That part seems to be good, but I can't beta test it as beta testers must fight each other - no skirmish mode for us.

I hope Supreme Commander overcomes its flaws, none of which are gameplay, but everything to do with playing online.

PS3, XBOX 360, Wii - not a weak console showing?

Why It's a Weak Console Generation:
My good friend, Kevin in Virginia, told me that this was the weakest console launch in history. His premise was that the XBOX 360 and PS3 really offered very little that was new to gamers, just increased graphics. PSX brought us 3d games - that was new. The NES brought us something new. But even though he can see this, he thinks the Wii offers us nothing new.

But he doesn't like the Wii.

Why It's Not a Weak Console Generation:
I'd point out that new consoles are selling as history dictactes. While he has a point as to the lack of innovation of Sony and Microsoft's products (PS3 Blu-Ray, another format like UMD? At least I like the specifications but what does increased storage at slower read times really offer games?) his arguement falls flat on its face when concerning the Wii. The fucker has gained awards from pundits who usually don't play games.

But Kevin doesn't like the Wii. That's okay, my cousin, Paul, isn't rushing out to buy one, either. They're both single males who enjoy multiplayer games.

How We Can Tell Sony is Losing:
This article/blog has enough historical statistics that give us a roadmap as to what Sony will have to do to overcome the XBOX 360. The SNES overtook the Genesis' two year lead, but it took a lot of doing. If Sony can't keep up with these monthly sales figures, the PS3 is in trouble.

I'll quote liberally...

Why the PS3 is Not a Sure Thing:
"Make no mistake, even coming off a record number of sales with the PS2, Sony has a very hard road ahead of it. No company in the history of gaming has won three generations in a row. Usual paths to downfall include pride and arrogance. Nintendo at one point had over 90% market share, only to drop to just 60% the following generation and lose the lead to Sony the next at roughly 30%. The gaming industry is one of the toughest to compete in. What may seem obvious years later could have been a great idea at the time."

"There are never clear answers as to what hardware will eventually win, but one thing is universal: if you fail to sell your game console you will lose. More importantly, if you fail to sell it in the first twelve months after the launch holiday, you will lose. This is even more compounded if you are not out before your primary competition."

What Sony Has To Do to Win:
"In order to pull this off, Sony will have to sell more systems than their competitors during the next twelve months. To determine how many they will have to sell, we will look at a bit of history and make a few educated guesses."

"So, at the end of the day, Sony will likely have to sell 14+ million systems during 2007. Figuring that 5 million are likely to sell with ease during the holiday rush in 2007 (October, November and December) and one million will sell with ease at the European launch of the PS3 in March, that leaves Sony with 8 million to sell in the remaining nine months. That is approximately 900,000 units per month. Europe is historically slower to pick up new consoles at their launch price, instead preferring to wait for price reductions - thus we will estimate a bit lower for sales each month for 2007 for Europe.

The likely monthly sales differential between the territories that will allow Sony to succeed is

300,000 Japan
300,000 US
200,000 Europe"

"How soon will we be able to tell? Realistically, not until early 2008. But, we should start getting an idea shortly. If Japanese weekly sales show less than 50,000 systems sold per week consistently through the first 3 months of 2007, Sony is in trouble. If the US shows less than 200,000 systems sold per month for the first three months of 2007, Sony is in trouble. Europe is all but impossible to track externally, so we unfortunately will be unable to determine results based on Europe at this time."

Why the PS3 Price Point Could/Will Kill It:
"...Unfortunately history does not currently take into account Sony’s price point on the PS3. Will consumers be able to afford or choose to afford the high price, or will they opt instead for the Xbox360 and/or Wii. On this point history does provide a limited amount of guidance.

Back in April of 2004 Microsoft dropped the price of the Original Xbox by $50 to $150. This put them at a $30 price advantage to Sony’s $180 for the PS2. In the US, Microsoft capitalised on this by having their first month ever to beat Sony in monthly sales in the US. The following month Microsoft all but equaled Sony’s sales in the US. It wasn’t until the month after that when Sony reduced the PS2 price to $150 that they briefly took back the lead. For the rest of that year they were neck and neck on sales. All of this while it is clear that Sony was leading overall in quantity and quality of game releases on its platform and had not yet hit the saturation point.

If a $30 price difference can even the playing field between the definitive leader and a distant second place, what will a $100 price difference do? What will happen if Microsoft drops the price of the Xbox360 by an additional $50 and Sony is unable to match them?"

$50? What about a $300 versus $500 price tag, or a $250 one as the Wii enjoys (while making a profit, not taking a loss)?

Summary:
"Can Sony sell 800,000 systems a month right now?
Can Sony win with a $100+ price difference with its nearest competitor?
Will history repeat itself?"

My answer is simple and quick: No, Sony can't, no they won't, and the PS3 is already doomed. Doomed to die like the Saturn or limp on like the GameCube, I'm not sure, but it's doomed. That's my prediction.

The PS3 already has units just sitting in Worst Buys and Cities of Circuits, Targets and Wally Worlds. Read the 'net - look at the pictures. People can't just walk up to a $600 behemouth and say "Hey, I'll buy that!" anymore than a $600 el-cheapo computer.

The only real battle is exactly as Bill Gates called it -- between the XBOX 360 and the Wii.

Think this generation is disinteresting? Probably for multiplayer afficianados with computers like Kevin and my cousin, Paul. What do motion-sensative, pointer controls do for them that they absolutely must have? Well since the Wii has no MMORPGs and no online games yet -- NOTHING!

But that doesn't alter reality.

Thursday, January 11, 2007

Microsoft only badmouths companies in trouble

It suddenly made sense - Microsoft congradulates Nintendo while sticking a dagger in Sony's side. Why? Public perception. If the public already sees a company is doing poorly (Sony) than sticking it to them seems more like "calling it like it is" and offering a better alternative.

But to stick at someone who is doing well (Nintendo) and being innovative would just seem trite.

Bill Gates: Still Stupid about the Future

Bill Gates is famous for saying we won't need more than 64k of RAM.

Then he said motion-sensative controllers are stupid (as of May of 2006), and now identifies Nintendo, not Sony, as their strongest competitor.

Duh, do you think people like motion-sensative controllers more than you wanted to believe?

My views on Islam

I read this article. Before continuing you should too, or this post will seem racist and you will lack context.

----

I think that most of Islam (in my ignorance of particulars of the subject I cannot say "all") can be summed up by this, something Thomas Jefferson wrote of a meeting with an ambassador of the Barbary States (concerning their attacking and enslavement or ransoming of American sailors):

"The ambassador answered us that [the right] was founded on the Laws of the Prophet, that it was written in their Koran, that all nations who should not have answered their authority were sinners, that it was their right and duty to make war upon them wherever they could be found, and to make slaves of all they could take as prisoners, and that every Mussulman who should be slain in battle was sure to go to Paradise."

Islam is, and remains, a hostile religion bent on death to the infidel, which stands in direct contrast to the foundations of our nation -- which is why they really hate us. We embody religious freedom, and they embody the opposite of it.

I've read of a U.S. Justice who, when sentencing an Islamic extremist who used a bomb and tried to say he was a holy soldier, said he couldn't fathom the hate -- and surmised that it was our freedom that they despised the most.

(Concerning the U.S. in history) To me, the will that compels a man to give his life for a country that extols that the men he dies defending have the right to live contrary to everything he believes (while not harming others) -- is far greater a sacrifice than giving your life for people you know are just like you.

Monday, January 08, 2007

PS3: Unsellable?

Owning a PS3 has become a badge of shame.
It has sucker written all over it.
- Ordeith

It's (un)official - the PS3's incredible price and lack of games that the 360 doesn't have are starting to kill it. Also, see how the Wii fared by comparison.

The problem is bipartite:

  1. The PS3 costs too much.
  2. The PS3 offers less new stuff compared to the XBOX 360 as the Wii does, which means less incentive to buy the PS3.
It's really that simple. Unbelievable as it may seem, this is an early indicator that the almighty PS3 is losing the console war, as we've seen before with the Dreamcast (great system) and the Saturn. The PSP has also become 2nd dog.

What remains to be seen is how the PS3, and Sony, can fair with the PS3 never gaining top or 2nd spot, ever.

Wednesday, December 27, 2006

My Children - Dulce and Jose Francisco

My children continue to be a great joy; I never get tired of having kids in my lap or next to me. One night before Christmas I had talked with Dulce, my 7yo, about the fact that there were no monsters in the dark in her room. My 4yo, Alejandrita (alay-hon-dree-tah), chimed in saying "Dulce, the only tings in our room are da tings in our room." and she proceeded to list every item in the room, so Dulce said she knew everything that was in the room. I said "So, if you know everything that is in the room, you know what's not in the room, like Clyde the Monster." which gave the little and oldest (9yo) girl a chuckle. Dulce whimpered as she went to bed, crying softly, feeling ashamed, so as usual I went to give her a kiss and a hug in the dark room before I left, and I bumped my elbow on her wooden bunk bed frame as I came to her. It didn't make me yelp, just an annoyance to me but she immediately halted her crying, spoke up and said "Are you okay?"

I told her "Dulce, here you are crying because you feel bad that you're scared and your sisters aren't, and I bump myself and you ask me if I'm okay?" So instead of seeing her off, I stayed with her until she fell asleep as a reward.

My son, Jose Francisco, on the other hand, gets his rewards for exhibiting his Mayan and Spaniard ancestry, or his Latin blood. Every time he falls but gets up without a fuss, even if he now has a rosy bump on his head, my wife, my daughters, all know to clap for him and encourage him.

He likes to give me "Klingon head butts" as I call them. One day I was playing with him and he dropped a soldier, so we both went to pick it up and hit our heads. I'd moved quickly so it actually stung, but I laughed because that's what I do when Jose or I hurt ourselves, and so he laughed and wanted to do it again. So we did, and we did it again, and again, each time I'd deliver a bit harder of a thump, or try to change what part of my skull hit his, and finally dad had enough and I rubbed my head and shook my hand at him "that's enough".

He gave me this odd smirk when I did that. Then Dulce (my "princess," my sensitive daughter) came into the room and, being a sadistic Papa, I called her over for a kiss. She quickly took the opportunity and moved her head close to mine, right in front of Jose Francisco, who smiled and lobbed his head forward and *smack* Dulce exclaimed "OW!" which she does for any amount of pain, and Jose and I laughed, and I hugged Dulce and apologized. She chuckled too after she was in my arms.

Jose Francisco still likes to do the head-butting routine every once in a while and for a time I was completely confounded by it - why was it fun? I was never like that as a child. Pain was endured but not sought out. I got back on horses but I didn't like the fall. Then I realized: the same reason he gave me that smirk when I quit - any challenge to Jose Francisco, any test he can try to overcome, is desirable to him. When I rubbed my head and shook my hand at him, it was a signal he'd withstood the test.

Mom from Mexico, when I asked her about it, having not told her of my own conclusions, said that all of her seven sons did that -- it's something Latin baby boys do, sometimes when they're older too. Proving their worth, she said, is in their blood.

I'd imagine boys from any good stock are much the same.

Wiiiiiiiiiii - Zelda Twilight Princess

Okay so Christmas was great, as usual. My children are wonderful.

The Wii isn't the biggest item, but it's certainly racked up some time (which I can track thanks to the Wii's play-session by play-session accounting of time spent on every game every day, with a grand total).

Maria de Guadalupe got Zelda: Twilight Princess last week. Since I had the week before Christmas off, I wanted to have a chance to play it too. Honestly she loves the game more than I do, and that is because everything is new to her. Much of Zelda: Twilight Princess reminds me of Ocarina of Time. True, there are great new puzzles, far better graphics (from the N64 editions of Zelda, and Wind Waker, which didn't jive with this artist, strangely), but...

But the music horrendous. I have not heard one sample that doesn't sound either bad, involves a 10 second loop (or less, no joke), or like a 10 year old MIDI. I'm sorry, but MIDI technology isn't - that's a leap into anachronism.

Similarly, many of the sound effects are grating. You only hear your sword through the Wii Remote, whose speaker is better designed as an attention-getter, or to echo the sound from the game as in WiiSports, where you'll hear the Tennis Racket hit from your TV speakers and the Wiimote. The horse whinnies every time you spur her, every fucking time, and it's the same sample played either at a higher or lower octave.

Some of the puzzles are timed, which I hate with a passion - let me take time figuring them out, not running the same gauntlet 10 times trying not to fall into lava or reach the door after it's closed - again.

Lastly, Hyrule Field was a HUGE dissappointment after Shadow of the Colossus. I wanted something inspiring, something with huge chasms and grand vistas. Nope. None of that. The game fairly faithfully calls up the terrain layout of the N64 Zelda: Ocarina of Time, and two console generations later, it's just not much to look at or do but race around one Epona (your horse) and run over bad guys for fun.

All that said, I am still playing it, and as my friend Kevin likes to point out, I often complain most about the games I like, because the ones I don't like I complain once and then never pick them up again.

Long live All American Computers, or rather, Kyle Felstein

All American Computers is gone, and with it, my warranty, but hopefully not Kyle's house, the owner of AAC.

My hat is off to the man who had a great company, a great product, great customer service, and knowledge so deep you couldn't shove a spear all the way through it.

I hope he does better in the future, and that his wife supports him.

Update:
The Fate of AAC Direct / All American Computers

Monday, December 11, 2006

Wii Want to Play

My WiiSports outing and playing Zelda: Twilight Princess
My lovely Latina says I'm an open book. WiiSports, perhaps because I always have my children to play with, has been incredible for me. Yesterday my daughters let me borrow their Wii so Papa could take it to some friends' house. They had two computers, a PS2, (I brought my PS2 games as well) and the Wii.

We (myself, Christian & Jay) got onto WiiSports Bowling and Christian's teenage sister, Jossie, dominated us. All the guys had played bowling before, but the newb schooled us. She had the most spastic moves that ended up in strikes. Really it was because somehow she was curving the ball, but it only started to curve at the last possible second, right before drilling the pins. How she did that she didn't know, and we couldn't replicate it. A grudge match didn't help, because she still won 2nd place out of 4.

We then played some Tennis and Baseball. Jay figured out that the time to strike a ball was about two seconds, after which I was able to use my sense of timing (I remember beating teenagers on the Atari 2600 playing "Target" when I was 6 years old) which hasn't played into my success in videogames in, oh, 15 years (mattered, but not game-busting importance), suddenly I was the only one batting balls into the field or netting 3 home runs.

Then Christian fired up his copy of Zelda, even though he doesn't have his own Wii yet, and Jossie and Jay quickly went to the computers and played World of Warcraft and I tried to stay awake, but literally fell asleep (I'd tried to camp with them the night before for Christian's Wii but the store managers told us at 2AM that there were no Wiis - I've had friends who work at Best Buy/Worst Buy, I know they sell to their staff and pretend not to, so my guess is the tip was correct, they just didn't know the Wiis were "already accounted for").

Zelda is, of course, immaculate. The attention to detail in this game is incredible. Yes, it's got some small start areas and small areas with limited mobility like Fable. Yes, Oblivion's Radiant AI kills Zelda's NPCs. But when you see the cute pregnant girl holding her belly and breathing differently after a walk, you think "My God, that's actually what my wife did when she was pregnant." The game flowed beautifully and shined. I can see why it gets great reviews - it's not all nostalgia.

We disliked that you have to shake the Nunchuck left and right to do a swing attack, when we all wanted to wave the Wiimote around, but whatever. It was not a party game; Zelda is the Wii game for folks who have no friends living with them, and see their friends on weekends. Unlike the Nintendo President Iwata said, it's not a game folks will stick around and watch either. I would, if I wasn't so tired at the time, but I'm abnormal.

When we started playing Tennis again, Jay, who almost got a college scholarship playing Tennis, but wanted to leave Puerto Rico for the U.S. instead, couldn't believe he couldn't beat me. Everyone wanted to play me, and after five games my right arm started to give out. I got a break and played two more and then it was time to go home.

At home I played against my 9yo daughter, Maria, who enjoys competition with me. She's my tiger - we play wrestle, play fight (she knows about hooking out eyeballs) whereas my 2nd daughter, Dulce Maria (Sweet Maria), is a tender sensitive girl who yelps at any mild pain. Every child is different, and you can guess which one cuddles dad when he's sick, so they all have their strengths. Anyway...

Maria couldn't beat me at tennis anymore. She'd beaten me twice, but now I was impossible. Far from disheartened, she just wanted to know what she should do to learn to beat me again, so I told her to play the computer more often than her sisters, and to make a new Mii to start her score over because the computer (seeing her score), was owning her little sisters when they played together against the AI.

I can say that the Wii is the most fun I have had with a game console since my Nintendo Entertainment System. Remember when you'd get together with your friends and play NES games all evening? All day was a bit much for my outdoorsy self but all evening was fair game.

I bought an XBOX in Christmas of 2004 and got four controllers and as many four-player non-sports games as I could, since most of my friends aren't into football, soccer, etcetera. That left us with Gauntlet clones like the Dungeons & Dragons romp. After the initial party bash, there was no other. When my friends came over they were more interested in computer games.

Since my kids have gotten their Wii, plenty of friends of mine have come by more than once to play it again, all in a two week period, not two year.

The gamepad is dead. Finally. Nintendo brought it into the world, and it's taking it out as well.

Wednesday, December 06, 2006

PS3: The Unready; Wii: the Impressive; XBOX 360: the Entrenched

My comments are in green. The source articles are linked below - I strongly recommend reading each fully, as Mr. Bramwell is articulate and insightful.

Part one: the PS3
Part two: the Wii and the XBOX 360
By Tom Bramwell, deputy editor of Eurogamer.net.

From Part One...
"
What I've discovered since I've had both consoles [Wii, PS3], though, is quite interesting. In a nutshell, Sony's new PlayStation isn't finished, and Nintendo's Wii isn't just a fascinating prospect - it's already impressive."

The write-up of the PS3 tells me much of what I expect: The PS3 is unready, unfinished and slap-shodded together (that's shoeing horses in a poor manner). From its menu system to its online abilities to the games available and the SixAxis controller.

From Part Two...
"...Sony's biggest problem at the moment is that it's lost the PR battle so comprehensively it can seldom open its mouth to do anything other than change foot."

Based on Sony's failure to match any release estimate, and a host full of other things they've said that haven't panned out. This made me laugh.

"Nintendo's is the "better" of the two launches in virtually every respect, with Sony's an unfinished symphony, but both companies' successes in the next five years will be determined by factors inconceivable in November 2006."

This speaks the truth. Not only does the Wii's success balance on 3rd party support, timing and innovation of the games delivered matter equally. If 3rd party developers do nothing but repackage old games and deliver them up with Wiimote & Nunchuck controls, it might float the Wii but it won't be realizing its potential. Making games that, like those on the dual-screened NDS, are created from the ground up to utilize the controls is what will make the Wii what it was meant to be. Failure to deliver either of these options in a timely fashion could stunt the Wii's growth, never to recover.

While some miracle might help Sony, I'd place no bets and not stock with that.

"Huge industry figures like EA's Larry Probst consistently pour praise and a demand to keep faith on the PS3, whilst complimenting the Wii's imaginative approach and saluting Microsoft's endeavors - but this is more than just hedging bets, it's a long-view that incorporates a lot of difficult variables."

Larry Probst, like many EA reps, is an out-right liar. Expect EA's real truth to be hidden behind their actions. EA has bought a development company and made it their Wii development branch. The amount of games they release for the PS3 and Wii is what will really indicate their beliefs - which could boil down to "I hope we don't lose much money" or be as grandiose as "Lets cash in before other people jump on the bandwagon." My bets are EA's a dollar gripping Scrooge.

That said, lack of EA support has spelled death for consoles in the past (Dreamcast), so the fact that they are developing for the Wii and PS3 is good news.

"How will the expensive PS3 do in the southern regions of Europe where PS2's low price has endeared it, but even the Core System model of the Xbox 360 has struggled? Will Nintendo's fashionable new manifesto for gaming translate to genuine third-party growth and shared commercial success, or will this be another Nintendo console that - for all its progressive tendencies - lives or dies by the games that come out of Kyoto? And will Microsoft's advertising blitzkrieg and successive exclusive winters prove as significant as the Redmond giant imagines?

None of these questions can be answered yet. But in this writer's estimation, what we can say now is that while some things may have changed, most things are still the same. Microsoft is as loud and imposing as ever. Nintendo is convincingly in control of and capable of expanding its own business, but not necessarily anyone else's. And although Sony has been weakened by its own hubris, it's still impossible to write off the PS3 until we've seen what it really has to offer."

The Wii has already succeeded at its purpose: to bring about a small videogame revolution. Gone are the days of archaic gamepads and with it, ignoring the casual gamer. Whether Microsoft slams Nintendo with it's own answer to N's big innovation in 5 years remains to be seen, but I'd find likely.

The PS3, on the other hand, seems set up to fail. I only hope that Blu-Ray wins over HD, not because I want either, but because the former is the better standard overall.

"In other words, the events of the last few weeks may have huge consequences, but it won't be until the next few months have passed that the picture will become in any way clear."

As far as "who wins" or "who makes money" this is true.

Tuesday, December 05, 2006

Wii vs. PS3: From the Voice of Reality Hurts

This is just a stellar article that shows non-avid gamer (being gamer and non-gamer) reactions to one writer's Wii and PS3:

Essentially he affirms my feelings (I'm more thinking than feeling so those are hard for me to put to words) that I've had playing the PS3 at Worst Buy (Best Buy) and my daughters' Wii at home.

The PS3 is truly cool, but substantially the same. It just doesn't offer much. So my dirt-bike can break apart into a thousand pieces, the drive chain and spokes and engine... that's neat. The SixAxis control scheme is far too sensative (which means using the thumbstick was better, and I tried doggedly for 15 minutes to like SixAxis).

On the other hand, pick up a Wiimote and take a swing at a tennis ball and you're there.

Wii got it right on the fun & price departments. There's just not much else to say, but marvel at these gamers and non-gamers coming into contact with both of his consoles at the same time.

Monday, December 04, 2006

Wii - I gots me one!

Actually my kids have one now. Here's how it all happened, and here's what I think of the Wii.

As I wrote, "Using the WiiMotes really is as much fun as the online videos make it out to be. I'm a cynical die-hard gamer who has gamed since the Atari 2600 and I can tell you this little machine is like a whole new world to me. I love Golf. Golf! Why? Because every motion I make, heck even the stance I hold my arms at helps me to play the game better. "

One thing I will say is as soon as a Wii Golf game comes out, that is nothing but Golf and pays attention to how you hold your WiiMote in every regard, I'm buying it. And I hate Golf (in real life). Golf on WiiSports is great, but is out-shined by Bowling and Tennis, which are just great party games and truly enjoyable.

I managed to score TWO Wiis in my marathon waiting-in-line event, one for my good friend Billy and his two children.

Thursday, November 30, 2006

Nintendo's not dumb (for once)

[source article] The Wii is on track to sell all 4 MILLION units by December 31st of 2006, which is great news, but what gave me pause was how Reggie says they are handling the GameBoy Advance (GBA).

Microsoft brilliantly ceased production of XBOXes to try to "force" consumers onto the XBOX 360, ignoring the fact that new consoles don't make developers much money during their first year, and that the old systems continue to make money.

Sony, while still producing the PS2, doesn't talk about it much.

Nintendo, on the other hand, recognizes that the GBA still nets sales and makes money and has new games coming out for it. They're still pushing it.

That's paying attention to the bottom line, not market share. That's making money where it's to be made, not worrying about who newspapers say came in first place. That's smart.