Dell Laptop Bursts Into Flames In Japan
http://cellphones.engadget.com/...Dell-on-fire/
And this article that made me Google it...
http://www.reghardware.co.uk/...fiery_laptop/
Thanks be praised to Google Images search.
http://cellphones.engadget.com/...Dell-on-fire/
And this article that made me Google it...
http://www.reghardware.co.uk/...fiery_laptop/
Thanks be praised to Google Images search.
Posted by David at Thursday, June 29, 2006 1 comments
Labels: computers, hardware, News Link, post has pictures
See this post and the one immediately after it.
Based on what Tobriand said:
Can you tell who is flanking who with fighter/bombers? Can you tell which side has the bigger guns, but less corvettes/frigates?
Simplistic symbology, if done right, can tell a lot. After that, it's all gameplay. As you can see here, I assume the ships can rotate their facing, which can be used later for more complicated 2d or even 3d polygons, assuming the game was GPL and someone else came along afterwards.
It's all based on positioning...
Here's how this game works.
Posted by David at Thursday, June 29, 2006 1 comments
Labels: games, GP2X, Handheld Game Consoles, personal story, post has pictures
Dungeons and Dragons
My friend Dove proved again his ability to run a D&D game. He's not much on the creative side - he leaves an author's descriptions at the door, but he plays his NPCs accurately and well, complete with voices. Where he really shines is continuity and organization. His world always seems real because it is completely consistent. He has a perfect image of what's going on (even if he doesn't try to mimmick some Dickens and describe it all) and it shows when we play. He manages combat better than any DM I've played with, even Stan Lowman.
Stan's theory of combat was "when it gets so big I can't fit it all in my brain, I'll gloss over it." He'd use homebrew rules to "approximate" what happens when 40 enemies, en mass, do something. It'd be in keeping with the rules so we all went with it, besides which Stan was not a DM you questioned needlessly. He'd listen, but he was always in charge.
Dove, on the other hand, can handle 40 enemies in split groups coming at us from different angles, and keeps track of every single creature's stats & hitpoints - in part thanks to DM Genie (google that), a difficult program to use at first.
So Sunday was good.
GP2X
A GGB fan and Guild Wars fan-forum moderator, LordFu, found me on the GP2X forums I frequent. At the D&D game, my GP2X proved an able MP3 player, if not portable (no way to easily carry it while moving about), and two D&D players fell in love with it. Decker liked Neo Geo (Metal Slug) while Jakob liked the Genesis emulation.
On this handheld, there's something for everyone.
Oh, neat post I found: Visual Comparison of the GP2X and it's predacessor, the GP32.
Posted by David at Monday, June 26, 2006 1 comments
Labels: DnD, friends, GP2X, Handheld Game Consoles, personal story
I now have 575 Genesis ROMs and 144 SNES ROMs including 47 translated SNES ROMs on my GP2X. That enough? No, no, you're right - that's a pitiful number of SNES ROMs, but SNES emulation isn't perfect on the GP2X, whereas Genesis emulation is.
MAME and NEO GEO refuse to cooperate.
Posted by David at Saturday, June 24, 2006 1 comments
Labels: games, GP2X, Handheld Game Consoles, personal story
Two good friends of mine have a knack for taking observations and data and compressing it into semi-precious stones. One I have sex with nightly, and the other I don't.
(One is my wife, the other is my male friend, Dove)
I told Dove that my GP2X was EVIL, because it nearly converted Ian, an IT guy and PSP owner, in 5 minutes flat. What got him? When he saw DivX video playing on it and found out it could use 4GB SD cards.
DRM Kills
The PSP is crippled by DRM, Dove pointed out, because everything you would want to do with it requires that you buy something. Not just videogames, but movies - nothing will play that isn't UMD, so if you want to have a movie on it, you have to pay DVD prices to get it, even if you already own a DVD of that movie. To make matters worse, the Memory Stick Pro Duo requirement is hard-wired into the PSP, so that either 3rd party sticks won't work, or at the very least, if you buy a 1GB stick, the PSP will only "see" the first 256 megs.
So when the PSP first came out, having a CD or two of music with you sounded cool (mind you, this is if you bought the most expensive Sony Memory Stick Pro Duo), but people have rapidly moved past this mindset and into the 20GB iPod market where they think "I can take my whole music library with me."
Even a GP2X can't handle more than an SD card can carry (unless you use a Break-Out-Box / USB Host to power an external hard-drive, which isn't portable), but...
Posted by David at Friday, June 23, 2006 2 comments
Labels: GP2X, Handheld Game Consoles, personal story
Some friends of mine were confused! First, head here and look over this review!
Posted by David at Thursday, June 22, 2006 0 comments
Labels: GP2X, Handheld Game Consoles, News Link
That's Paul playing Vektar on the GP2X.
Posted by David at Thursday, June 22, 2006 9 comments
Labels: GP2X
Posted by David at Monday, June 19, 2006 4 comments
Labels: Movies and TV, personal story
Well at Brandon's behest, I started up a MySpace account just so he can add me as a friend. I'm not sure if he'll want to, now. [see blog post]
Posted by David at Monday, June 19, 2006 5 comments
Labels: friends, personal story
Low and behold, I accidentally came across a good videogame-centric Web comic that doesn't think gamers want a story or to see sexy kittens - granted, my hat's off to everyone in that niche of the biz whereas they are still running, and GamersGoneBad.com isn't.
I actually took time to write the makers, partly because they are talented, and partly because their latest post scares me. I call it the post of death - it's where folks say "I'm feeling burdoned! I have no time!" which is sometimes the last gasp of their own mind not wanting to say "Good lord, I'm finished."
I hope they come around and do well. That kind of talent is rare. They even draw girls. Well.
Posted by David at Wednesday, June 14, 2006 1 comments
Labels: artwork, comics, games, News Link, personal story
This news article about FEMA's 1 billion in fraudulent relief aid payouts really speaks to a larger issue.
Oh, and as if D&D Online wasn't stupid enough because it lacks a Dungeon Master, now you can solo, too! Yes, I've played it. No, I don't like a D&D game that is basically "Hang out in bar, find PUG (pick up group) or your friends. Teleport to dungeon. Fight stuff. Go back to bar.
Where the hell is the rest of the world? Oh, they omitted it.
Posted by David at Wednesday, June 14, 2006 0 comments
Labels: DnD, games, News Link, personal story, World news
I turns out I was wrong about this post. I reply to everyone who posts a comment. Anyone who takes the time to read and write, deserves as much. Usually I'll never repeat it as I have here, though in this case, I felt I had to because I hate misrepresenting facts.
Posted by David at Wednesday, June 14, 2006 0 comments
Labels: game consoles, personal story, post has pictures, ps3
D&D that Wasn't
Well I came this close ][ to having fun at the big D&D game. I avoided the County Picnic because my wife backed out on attending it, and I didn't want to drive all the way there with four children alone, so I thought "Great, I can get to D&D on time."
Then 12:40 PM comes, and as I ready myself, my 13-month old walking, abstract-thinking baby boy latches onto me. I try to pawn him off on my lovely lady. He struggles to be free of her and cries. I try to sit down with him and distract him. He's onto my plot before I get halfway through it, and throws the toys down and latches onto me again. Every time I try to leave, Jose Francisco makes it abundantly apparent that - for whatever reason - he wants his Papa today.
My wife pushes me to go, but finally I tell her "What can I say? Sorry, 13-month old baby boy, daddy has a D&D game? This is why parents have no life." She chuckled, and told me to call the restaurant where the game was held to tell everyone I couldn't make it.
Jose & Diablo 2
So Jose Francisco had a Saturday full of Papa. Around 2 PM my wife told me to call my cousin, Paul, and and hour and a half later he was at my place, and we played Diablo 2 until 12:30 AM, with breaks for dinner and a baby boy, who sat with me or around me for a long time. It was odd, as much as he wanted me, he didn't seem to want me to be doing anything other than being at home with him in my lap. This was easily accomplished. Sometimes I let him have my mouse while I was in town.
Sunday was a lazy day. We went to Publix, I rediscovered the joys of Day of Defeat: Source (running on the Half-Life 2 engine), as well as how much I fail to understand what I'm supposed to do in Dystopia (same engine).
Jose Francisco, The Strong
That's a nickname his sisters gave him, independantly.
Jose Francisco and I spent time bashing things on both days. He has a will to conquer everything - whereas I don't care if someone else is better at something than me, I'm happy for them - Jose Francisco behaves more like my cousin, Paul, and his grandfather in Mexico (retired gynecologist and military commendant, separately), in that he has a will to dominate all things around him. Anything that presents itself saying "Ha ha, Jose Francisco, you can't climb me!" or "Look, I'm a toy soldier! Quick! Bash me with your other soldiers!"
Posted by David at Monday, June 12, 2006 0 comments
Labels: DnD, friends, games, Jose Francisco, personal story
Posted by David at Wednesday, June 07, 2006 3 comments
Labels: games, personal story, post has pictures
It's a great magazine this issue, if you read it from start to finish, but it doesn't actually accomplish much other than a history lesson and an informative look at the inner workings of Blizzard that has helped drive their teams to success - and why many have left the company despite it being a wonderful place to work.
I posted a comment about one of the articles here.
Posted by David at Tuesday, June 06, 2006 0 comments
The PS3 "mortgage your house" GPU is underpowered and might get half the number of polygons on screen compared to the XBOX 360 "takes it from behind."
This article talks about the issue.
And this article backs it up.
"You end up with a console with half the triangle setup rate of the 360, a crippled CPU that is a bitch to program, and tools that are atrocious compared to the 360. To make matters worse, you have an arrogant set of execs telling us that twice the price is worth it for half the power, a year late. If it isn't already too late, Sony had better do something about this recto-cranial inversion or it may very well sink the console."
My take on the whole issue? The XBOX 360 came out ahead of Sony's predictions, and the PS3 is suffering for not having as much time for it to be developed and tested as Sony wanted - and needed.
Posted by David at Tuesday, June 06, 2006 5 comments
Labels: game consoles, News Link, personal story, ps3, XBOX 360
Well, I still need to convert to LiveJournal. I've gotta find a way to get Segmagic or one of its downloadable editors to work kind of like RTF (Rich Text Format). I don't want to hand-code my boldings or hyperlinks.
TRIP TO THAT PLACE THAT'S NOT TAMPA
Don't eat the rocks. I think we ended up in Largo? I rhymed with Fargo, which is why I didn't believe we were actually in Largo, or that there was a Largo, until we were leaving it and I saw a sign that said "Entering Tampa," which got me all confused. But that's easy to do.
Thursday and Friday I had training on Voter Registration software, but Friday was the best, as we got to see the EViD, Electronic Voter Identification system. It's basically a Point of Sale system that's been retooled to run as the Registrar of Voters. You know, when you vote, you see this long line of people who get their names checked and get issued a correct ballot style?
Well the EViD makes this whole process a LOT faster than old ladies looking through large books listing voters. You just give them your Drivers License, they swipe it, see what they have to give you, and hand you a ballot. Though, mind you, individual Clerks will handle that probably with several people rather than one, but it's still a lot faster and other Election Offices say their Clerks and Poll Workers love it.
My coworkers loaned me cash for Red Lobster! That was yummy, and $15 off thanks to the County. 2 pounds of Snow & King Crab for $5? Who could resist?
I got an air-hockey table for my kids, which they love. I believe everyone had fun on the trip.
I drove both ways though :P My friend, Dove, who writes for Gamers Gone Bad, kept me awake and focused on the way back extolling some really cool properties of light and ... I can describe every bit of what he said, but not name it - argh.
DIABLO 2
Maria de Guadalupe and I have been having a lot of fun with Diablo 2 and its expansion. I never tried it before now - no real excuse other than being a father. She's playing a Sorceress and I was playing a Necromancer, which is a lot of fun because I have this BIG ARMY. Sadly, the 1.11 (last patch) update severely hampers the number of undead I can summon.
Yesterday I switched to playing a Druid. It took me 30 minutes to figure out how to get the Druid to be able to hang with Maria's Sorceress (cleverly named Maria). Just grabbing the waypoints won't do, as I couldn't gain any XP from the higher-level creatures. Setting the level does nothing other than change the number and amount of XP to next level. However, against the recommendations of the hero editor, setting the XP, but not the level, and wandering out of town and killing one monster does the trick.
It's been much more fun with my druid because everything I pick up is better than what I have, and because druids cast more offensive fire spells. I do love fire. Necromancers are better army-makers, near as I can tell. None of my dire wolves, carrion vines or ravens have long-range attacks, as the Skeletal Mages do.
One thing I do not recommend is pairing a Druid and a Necromancer, because the Druid's pets automatically eat dead bodies to heal either themselves or the druid, and the Necromancer needs dead bodies to make more skeletons of any kind. My cousin, Paul, played a druid with us on Saturday. Much fun was had when he wasn't busy forgetting he was, in fact, playing with other people who don't magically know where he is, where he is going, or what he is doing. Paul thinks that's leadership to say "I just go and do what I gotta do, and either people follow or they don't."
That's just a pitiful perception of leadership. That'd work in a street gang, but it's not leadership ;)
GP2X
Amazing news! Michael / EvilDragon found a GP2X that overclocks reliably to not 260MHz, not even the coveted 280MHz, but an amazing 300MHz! I know of one guy on the forums who has a GP2X that can do this (and posts about it). Most folks are happy if their GP2Xs make 260MHz, and a lucky few brag openly about their 280MHz (as long as Epicenter isn't there to rain on their parade with his speed demon). I am SO HAPPY.
Since Michael found a good GP2X, naturally he shipped it (on Monday, May 29th), however, it has to pass through US customs first. I predict the NSA will interrogate my GP2X.
NSA: "Are you a part of a guided missile system?"
GP2X: "Uh, no."
NSA: "Are you part of a bomb?"
GP2X: "Heh, no."
NSA: "Are you from North Korea?"
GP2X: "God, no. I was designed in South Korea."
NSA: "Do you pledge allegiance to President Bush, his administration, and Attorney General Alberto R. Gonzales?"
GP2X: *ponders this* "Uh, you do know I run an Open-Source Operating System?"
NSA: "Process her."
GP2X: "Aiiieeee!"
Posted by David at Monday, June 05, 2006 5 comments
Labels: games, GP2X, Handheld Game Consoles, personal story, work
You don't want to use theinquirer.net for your technical information. They're the FOX News of the internet I'm afraid. The article regarding the slow READ of the Cell processor from local memory has been completely debunked on slashdot
10:25 AM
Thank you, anonymous! I stand corrected, happily I might add.
6:26 AM