Monday, June 26, 2006

Great Sunday

Dungeons and Dragons
My friend Dove proved again his ability to run a D&D game. He's not much on the creative side - he leaves an author's descriptions at the door, but he plays his NPCs accurately and well, complete with voices. Where he really shines is continuity and organization. His world always seems real because it is completely consistent. He has a perfect image of what's going on (even if he doesn't try to mimmick some Dickens and describe it all) and it shows when we play. He manages combat better than any DM I've played with, even Stan Lowman.

Stan's theory of combat was "when it gets so big I can't fit it all in my brain, I'll gloss over it." He'd use homebrew rules to "approximate" what happens when 40 enemies, en mass, do something. It'd be in keeping with the rules so we all went with it, besides which Stan was not a DM you questioned needlessly. He'd listen, but he was always in charge.

Dove, on the other hand, can handle 40 enemies in split groups coming at us from different angles, and keeps track of every single creature's stats & hitpoints - in part thanks to DM Genie (google that), a difficult program to use at first.

So Sunday was good.

A GGB fan and Guild Wars fan-forum moderator, LordFu, found me on the GP2X forums I frequent. At the D&D game, my GP2X proved an able MP3 player, if not portable (no way to easily carry it while moving about), and two D&D players fell in love with it. Decker liked Neo Geo (Metal Slug) while Jakob liked the Genesis emulation.

On this handheld, there's something for everyone.

Oh, neat post I found: Visual Comparison of the GP2X and it's predacessor, the GP32.