Tuesday, May 16, 2006

Neverwinter Nights 2 to ship WITHOUT a DM client

Read it and weep.

Acronyms in this article:

  • NWN = Neverwinter Nights
  • DM = Dungeon Master
  • OE = Obsidian Entertainment (the developer)
  • OC = Original Content, as in NWN OC
  • MCA & JE = initials of people who work at Obsidian
  • NPC = Non-Player Character
  • PW/DW = Persistent World / Dynamic World - types of multiplayer games for NWN; one runs continuously, the other keeps getting added onto but isn't "live" 24/7.
  • FUD = Fucked Up Doctrine
  • FALB = Fucking Acronym-Loving Blogger
Telnarius: Yep, but we're looking at the possiblity of the DM client not shipping with the game
David Beoulve: *minces lips*
David Beoulve: So, Kevin.
David Beoulve: Want to build Draco, release it and then... wander around wondering WTF people are doing?
David Beoulve: How about we cheat first, level up our chars, so's we can at least get around? How's that?
Telnarius: Man, Velas without a DM client. Velas: "Click 1 to get a snide remark" "Click 2 to get me to cast Death Touch on you"
David Beoulve: HA HA HA HA
Telnarius: Yeah now this player hit it
Telnarius: "With the DM Client's release postponed until after the game comes out, many single player gamers may breeze through the included campaign and then move on before NWN2 DMed gaming ever gets started. Without capturing a new player base early, DMed gaming for NWN2 may not be successful as NWN1"
David Beoulve: Sad but rather true.
Telnarius: I mean compare jumping into a NPC and playing it to scripting that NPC..not only in time but useability
David Beoulve: Well basically the whole world becomes static. Not only that, when things go wrong as people play -- and they will -- you can't do anything about it but log off and mess with the module, shut down the server, re-upload, restart the module, and hope a few people come back on. Or you can live with it.
Telnarius: Single-player folks in a game like this are like the extreme power guilds in MMOs. Play it, beat it, move on, who cares what happens to the game afterewards.
Telnarius: I mean without the DM client, it makes NWN2, not much above the idea of Oblivion, can play it, can use a toolset, but umm..what else?
David Beoulve: Ouch. That cuts, bud... but things generally do when they are true. True, it has multiplayer -- but you basically have an easy editor with MP and... nothing to do but beat on mobiles or each other.
Telnarius: Very much so, to delay the DM client, for what could be a couple months, would really hurt things. Download and play modules aren't going to hold attention, even with multiplayer. OC, well that's only good really one time through.
Telnarius: "Nice. One guy posted...
Cost of NWN2: $60.
Finding out that upgrades are need to play it: $250.
Realizing upgrades still are not enough, and buying a new computer: $2000.
Sitting back and watching it get played just as intended, then shelved after a month, priceless."

No comments: