Monday, July 09, 2007

Overlord - Review

Try out Overlord. It's rather fun to run your minions (small horde of goblins) amok. Make sure to do bad things, it's more fun - you see more content.

The game starts becoming un-fun once you find yourself battling the control scheme more than the actual game. The control scheme worked fine until the creators equated difficulty handling the key/button combinations with game difficulty.

That said, it looks like Fable only with better shadows and wider, more open areas that all loop back and cross link (so you can wander a bit and, yes, get lost). If not wider, certainly the paths are more numerous and the areas 5-7x larger than the typical Fable one.

You get to customize your Dark Tower, enhance your gear, but I'm right at the point where that is starting to matter so I haven't explored this much other than to create a nifty sword by sacrificing a butt-load of goblins.

As I said before - the last chapter's end was more about me fumbling with buttons (as my brother and I have been trading off on a GamePad) than fighting the game itself. Keyboards help (I can select each group more easily) but you can't create or select Control Groups ala RTS, so splitting your forces becomes problematic; couple this with a few boss sequences where you have to - quickly and accurately - and that you have to target a battle banner to get that group to move by looking at them and centering your view on them - and that's pretty much stupid. I've had to do this only twice, however - once on a boss, and once while navigating boiling hot geysers.

I complain more loudly than the amount of content should proportionally show - evidenced by the fact that I played this game all weekend when I had the chance, or watched my brother, Esteban, play.

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