A friend told me...
"Act always with the dignity you admire."
"Act always with the dignity you admire."
Posted by
David
at
Wednesday, July 18, 2007
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Labels: David (about), family, personal story
There are many Dragonball Z games, a number of which have never made it out of Japan, and a few who have never made it to the USA, though they hit Europe. The Wii's iteration is the same game as seen on the PS2 and GameCube, revamped for the Wii's controls.
The game features free-roaming combat with large areas. There are no visible walls, just a circular boundary that appears as a polygonal shield if you hit the edge of the playable area. All characters can fly, have long range attacks (some medium) and melee.
It's great fun to go back and forth between melee and ranged attacks. Some characters charge up their power (needed for ranged attacks) with melee combat, some regain it over time, others have to stand prone and charge up.
The basics of the game are easy as sin - everything maps to a button. The one catch is that the Wii controls are difficult and imprecise; it is better to use a GameCube gamepad. For example, in order to dash left, right, forward or backwards, you have to hold the "C" button on your nunchuck and jerk the nunchuck that direction. The problem is that sometimes the game will register the wrong direction (if you are imprecise in your movements, which, under the duress of a fight, happens) or register two movements and dash and immediately stop (if you jerk your hand left and then move it back to center position, which your mind naturally wants to do).
A guy who had the GameCube version told me at first glance that the Wii version was graphically superior, in what way I don't know, but it's interesting to me that even my children have switched from the Wii controllers to their old GameCube gamepads.
That said, Dragonball Z Budokai Tenkaichi 2 is the most fun we've had with a fighting game since King of Fighters 10th Anniversary, which wasn't that long ago (MAME). We also still play Super Smash Bros Melee, a GameCube game that works on the Wii. Prior to all of that, we sometimes played Soul Calibur II, but I didnt' like it, my kids did.
Posted by
David
at
Wednesday, July 18, 2007
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Labels: game consoles, Game Review, games, personal story
"Nintendo's market strategy of attracting the casual gaming audience is having continued success. According to figures released by ELSPA and Chart-Track at the beginning of this month, over a million Wii units were sold in the UK over the last half year. [The Wii] accounts for over 50% of the overall market share in hardware units including the PS3 and Xbox 360."
Nintendo President Satoru Iwata is so happy he thinks the Wii could outsell the PS2's 120 million consoles sold record.
What does this mean? This means that the Wii's transformation of what gaming is - is well underway. Just as Sony changed gaming forever by marketing games to the cool joe, the average jock, the Wii will have a similar or greater impact.
It also means that all this stuff you read from videogame "journalists", and I use the term loosely, wherein they deride the Wii or cast it in an ill light, unsure of what it means, portraying it as a family, silly affair, is complete and utter crap.
Sony is struggling to keep the PS3 from becoming the next Sega Saturn. The 60GB PS3 is already dead - they aren't making any more.
There are many people who may be so stubborn as to never get buy a Wii just because, well, it's a Wii, or it was made by Nintendo. I find that silly. I have no brand loyalty. I left Nintendo when the N64 came out and never looked back, not even for the NDS (I acquired two after my kids got their Wii). Gamers can ride the revolution now or - wait.
There are two good reasons (for a gamer) to not get a Wii right now:
Posted by
David
at
Tuesday, July 17, 2007
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Labels: game consoles, games, Handheld Game Consoles, News Link, Nintendo DS, personal story, politics, PS2, ps3, wii, XBOX 360
My real-life friend who goes by the handle "Nightwind" is back! I was worried he had died of a staff infection or something - turns out his ISP had cut him off two days early and his local Library didn't give access to MSN, which had all his contacts saved in it. He's been working, he did have some medical problems but hasn't died from them yet ;)
I'm just very happy because I've been pestering our mutual friend TJ about him for almost a year, sending Steve's e-mail address periodic e-mails. If I'd known his address I would have snail mailed him.
At any rate, it made my day that's he's alive and well and back and missed me too.
Posted by
David
at
Wednesday, July 11, 2007
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Labels: David (about), friends, personal story
Fantastic fun if you use a trainer to circumvent the ridiculously difficult gameplay and impossible mission timers.
Hidden underneath the impossible difficulty of Transformers is a free, open city (such as seen in the Grand Theft Auto [GTA] series) with fully destructible buildings, throw-able buses, police cars, billboard signs, and of course, climbing up buildings like a monster in Rampage (or a Transformer in the recent movie). It's wild fun to run amok or collect brightly colored cubes to unlock content. Like GTA, the missions suck donkey hair.
If I were to use metrics, this game flip flops between a solid "8" and a solid "5". Every mission where the trainer works (cancels out nigh-impossible timers or makes defeating 10 Decepticons in 2 minutes doable with 1 hit kills) is good, mindless fun. Every mission where the trainer doesn't affect the clock, or can't combat the task at hand (speed out of a tunnel before it blows up a-la Return of the Jedi's Deathstar death throes, do it 6 times in one mission), inspires me to yell unpleasant words at my 32" TV.
Unfortunately, by default (without a trainer), Transformers: The Game doesn't let you do enough of what you really want to do -
Posted by
David
at
Tuesday, July 10, 2007
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Labels: computers, Game Review, games, News Link, personal story
Fun game hindered by its control scheme; running amok with goblins in town, collecting slave women & being evil is fun.
Overlord is a 3rd person 3d action-adventure game with RPG elements set in a fantasy world.
It's notable features are controlling a small horde of goblins (up to four kinds, each set with special abilities), rebuilding your Dark Tower, customizing your gear, and choosing to do benevolent or malevolent acts, which ultimately affects how much content you see and the ending.
Stylistically, the game looks like Fable 2 might if released today. Rolling hills, some narrow paths, townspeople wandering about; counter to Fable, Overlords areas usually loop back to one central point and are much larger, letting you traverse the world easily. Other areas are more open, and some complicated enough to get lost in (explorers rejoice).
THE BAD:
The game starts becoming un-fun once you find yourself battling the control scheme more than the actual game. The control scheme worked fine until the creators equated difficulty handling the key/button combinations with game difficulty.
For example, you can't create control groups with your minions, nor easily separate a certain number of goblins from their color group. This would be fine unless there weren't sequences where controlling disparate groups are required in the middle of a boss fight, with little margin for error. To move a group set to guard a banner, you have to aim at the banner and target lock it (if something else targetable is nearby, you might lock onto that instead), holding the target button, you then can sweep that group around like the rest of your horde. This is trickier than it sounds once you add in the fact that you are currently being attacked by a boss.
However, the majority of the game isn't filled with such instances.
There are puzzles which flip between testing your understanding of how to use your minions to solve the puzzle, and your ability to control them well enough to do it (example: boiling hot geysers that erupt and having to navigate your goblins through their timed sequences - it's obvious what to do, it took me far too long to actually get it right, and that's annoying).
There isn't much reason to play the game through again unless you like playing from both "good" and "bad" angles, the first of which is made difficult by your goblins defaulting to doing bad things whenever they can.
THE GOOD:
Rampaging though town, collecting slave girls, making the populace tremble at your presence and looting everything that your goblins can loot doesn't get old. (Unfortunately the slave girls are a single mission and they just mill about your throne saying the same catch phrases.)
While you can be "good", the game offers more to the "bad" player. It's difficult to keep your goblins from doing evil acts while moving about a city, or coming across a lonely shepherd and his sheep, so you'll find yourself reloading to keep your "good" status. Evil is definitely better, by design of the game.
Mixing up what goblins you bring changes the difficulty of your quests - coming across a horde of zombies (about 30-40 individuals) is difficult without "melee specialist" brown goblins up front and "fire throwing" red goblins in back. Green goblins can stealth at a guard marker you set and leap and pounce on any enemies that come near, surprising them. Blue goblins can resurrect fallen goblins, but die too quickly even when making a corpse run.
SUMMARY:
If this sounds appealing, buy the game. If not, try the demo, but be aware that the un-fun sequences are later in the game.
[original version]
Posted by
David
at
Tuesday, July 10, 2007
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Labels: computers, Game Review, games, personal story
$4240.00The Cadaver Calculator - Find out how much your body is worth. From Mingle2 - Free Online Dating
I'm not sure I need to say much more than that.
Posted by
David
at
Monday, July 09, 2007
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Labels: David (about)
Try out Overlord. It's rather fun to run your minions (small horde of goblins) amok. Make sure to do bad things, it's more fun - you see more content.
The game starts becoming un-fun once you find yourself battling the control scheme more than the actual game. The control scheme worked fine until the creators equated difficulty handling the key/button combinations with game difficulty.
That said, it looks like Fable only with better shadows and wider, more open areas that all loop back and cross link (so you can wander a bit and, yes, get lost). If not wider, certainly the paths are more numerous and the areas 5-7x larger than the typical Fable one.
You get to customize your Dark Tower, enhance your gear, but I'm right at the point where that is starting to matter so I haven't explored this much other than to create a nifty sword by sacrificing a butt-load of goblins.
As I said before - the last chapter's end was more about me fumbling with buttons (as my brother and I have been trading off on a GamePad) than fighting the game itself. Keyboards help (I can select each group more easily) but you can't create or select Control Groups ala RTS, so splitting your forces becomes problematic; couple this with a few boss sequences where you have to - quickly and accurately - and that you have to target a battle banner to get that group to move by looking at them and centering your view on them - and that's pretty much stupid. I've had to do this only twice, however - once on a boss, and once while navigating boiling hot geysers.
I complain more loudly than the amount of content should proportionally show - evidenced by the fact that I played this game all weekend when I had the chance, or watched my brother, Esteban, play.
Posted by
David
at
Monday, July 09, 2007
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Labels: computers, Esteban, Game Review, games, personal story
Referring to the article, "Open-Source Journalism: It's a Lot Tougher Than You Think". I joined Assignment Zero, and read the laments of Open-Source Journalism.
I'm an INTJ, so it is in my nature to identify problems in a system.
The problem with Crowdsourcing or Open-Sourcing Journalism (I use the terms interchangeably here, and some do not - one is member based, you're a member before the story starts, the other can imply wikis) is this:
Posted by
David
at
Monday, July 09, 2007
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Labels: Human Beings, learning, News Link, personal story, work, World news
...by way of an example of the antithesis. I've long held that patents should last 5-10 years, depending on whether the product is of digital or physical medium, respectively. The best way to keep inventing is to keep having pressure to invent - this is why we saw so much research coming out of World War II. It took us 30 years to piece it all together and perfect the work started there (and perfecting that work extends to modern times).
But in the world of big business, lobbyists have helped set up laws that stifle competition, that server the business interest, not other businesses or the people. That's rather stupid.
Take this article, for example:
[Source: If You're So Concerned About Piracy, Don't 'Invent' A Cheap, Easily Imitated Product - Techdirt]
Posted by
David
at
Monday, July 09, 2007
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Labels: businesses, Human Beings, learning, News Link, personal story, politics
A friend of mine came up with a good answer to an earlier post:
Posted by
David
at
Friday, July 06, 2007
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Labels: David (about), game consoles, games, Human Beings, learning, Nintendo DS, personal story
Microsoft has allocated over one billion dollars to extend all XBOX 360's warranties by 3 years, because so many of the machines are going bad.
Posted by
David
at
Friday, July 06, 2007
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Labels: game consoles, games, hardware, News Link, ps3, Technology, wii, XBOX 360
Do you think that [Nintendo hired Western developers] because first-person shooters are kind of a Western thing? Because as I understand it, Japanese gamers are not as enamored of first-person shooters as Westerners are.
Yeah, first-person shooters or first-person adventure games don't do well at all in Japan.
Do the Metroid Prime [FPS] games do well over there?
Not necessarily. It has nothing to do with the I.P. or the franchise, it's just that this style of game isn't popular. It sells well, as far as the genre is concerned, but it's like how traditional Japanese simulation games aren't that popular over here. So it would only make sense to have a Western developer work on a first-person game.
[source]
Posted by
David
at
Tuesday, July 03, 2007
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Labels: games, Human Beings, learning, News Link, personal story, wii
Posted by
David
at
Tuesday, July 03, 2007
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Labels: game consoles, games, News Link, personal story, ps3, wii, XBOX 360
In typical fashion, Microsoft plans on taking over the world - now they're going to attack the "Casual Market" and focus on "peripheral based" gaming. Of course, in doing so they are validating Nintendo on every level possible:
Posted by
David
at
Friday, June 29, 2007
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Labels: game consoles, games, hardware, News Link, politics, Technology, wii, XBOX 360
I bought Resident Evil 4 and immediately noticed the issue.
That's what's happening, although that guy has it worse.
At first I thought something was wrong with my Sharp 32" 32SC26B, but then, once I knew what to look for, I saw the issue in every Wii game I have, just to a lesser degree (since, surprise surprise, WiiSports doesn't exactly tax the system).
So sad. I bought my kids' Wii in December. And here I was SOOO ready for RE4 - I made my kids leave the room, even my 10yo who doesn't scare easy, and my brother and I sat down and we were ready for some action. During the car ride sequence we started to wonder what was up.
Posted by
David
at
Friday, June 29, 2007
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Labels: David (about), game consoles, games, hardware, personal story, post has pictures, Sharp 32" 32SC26B, Technology, wii
All I had to do was plug the Adapter to the secondary port of my Master X1900 XT, not the main one, and turn off Crossfire, and then Pharra can "see" the TV and start outputting to it.
MAME LOOKS GREAT!
Posted by
David
at
Thursday, June 28, 2007
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Labels: computers, games, hardware, Movies and TV, personal story, PureXS, Technology
The darn ATI DVI -> Component Out adapter [see post] I bought does nothing.
I set my resolution to 800x600, then went to Advanced, Adapter Tab, "See All Modes," set 640x480, 32bit color, 60MHz (didn't see 30MHz for interlaced TV), and shut Pharra, my PureXS [blogs|shrine], down. I turned on the Sharp 32" TV, rebooted, and nothing. The TV never got a signal.
Perhaps X1900 XT's can't do this. Perhaps I should turn off Crossfire... but not, it should have gotten a signal at least.
Bleh. $25 for the adapter and $20 for the (far too short) component cable). And here all I wanted to do was run MAME.
Posted by
David
at
Wednesday, June 27, 2007
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Labels: computers, games, hardware, Movies and TV, PureXS, Technology
Put the two together and I get all hot in my pants.
Posted by
David
at
Wednesday, June 27, 2007
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Labels: game consoles, games, Handheld Game Consoles, News Link, Nintendo DS, wii
| Brand | SAPPHIRE |
| Model | 100907 |
| Features | DVI to HDTV Adapter |

| Brand | CABLES TO GO |
| Model | 29112 |
| Features: | |
| Velocity component video interconnects by Impact Acoustics will improve the performance of your progressive scan video sources by providing a much better interconnect solution than the “throw away” cables that are included with most consumer electronics products. The oxygen free copper center conductor and foamed PE dielectric work to maintain 75 ohm characteristic impedance. The dual braided oxygen free copper shields and aluminum foil sheath offer protection from environmental noise and interference. Robustly constructed using color coded molded connectors that attach to an ultra flexible jacket, Velocity cables are the epitome of easy installation and identification. 24K gold plated heavy duty connectors ensure long lasting, highly conductive signal connections. Connectors: RCA Plug x3 to RCA Plug x3 Oxygen free copper conductors for efficient signal transmission 100% Aluminum foil and braided OFC shield protect against noise and interference Bonded cable construction provides for neat and easy component video connections Molded connectors feature precision made 24K gold plated contacts to ensure long lasting quality Ultra flexible jacket for easy installation UL listed | |
| Specifications: | |
| Type | Component Cables |
| Length | 3 FT |
| Color | Blue |
| A high quality component video interconnect, a perfect upgrade to the cables that come with consumer electronic components. Ideal for connecting progressive scan video components to monitors and other devices. Weight: 0.38 lbs | |
Posted by
David
at
Wednesday, June 27, 2007
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Labels: computers, hardware, personal story, post has pictures, PureXS, Technology
